Trapper
An instant-cast poison specialist who never stops moving — seed venoms with quick shots, then let auto-attacks agitate, deepen, and refresh every toxin while the target dissolves.
Talents
Your auto-attacks agitate your poisons: each hit gains a 15% chance per rank (up to 45%) to deepen Compounding Venom, stacking it up to 3 times, and refresh your Sting.
Your shots drip with corrosive toxin — abilities have a chance on hit to apply a stacking Dexterity-scaling poison.
Your poison and bleed ticks gain a 4% chance per rank (up to 12%) to sear the wound for bonus DEX-scaling nature damage.
Serpent Sting becomes Scorpid Venom — nature damage over 12s that shreds the target's armor.
Your poisons do the work: each of your DoT ticks gains a 10% chance per rank (up to 20%) to restore energy to you.
Crippling Trap becomes Serrated Trap — a deeper slow plus trigger damage.
Scorpid Venom becomes Envenomed Shot — concentrated toxin dealing intense damage over 9s and slowing the target by 30%. Requires Scorpid Venom.
Your auto-attacks gain a 10% chance per rank (up to 20%) to work every toxin deeper, refreshing ALL your poisons on the target at once.
CAPSTONE — saturate the ground with a persistent corrosive cloud that ticks nature damage and stacks a compounding venom on everything inside.
Talent points are earned one per level from level 3, for 18 in total. Tiers unlock on points already spent in this specialization.
Signature abilities
| Replaces | Becomes |
|---|---|
| Arrow Shot | Venom Arrow |