Items
1014 items in Eldevar Online.
| Name | Type | Rarity | Level | Description |
|---|---|---|---|---|
| Junk | Poor | 1 | Day 12: The wolves seem friendly today. I will approach them. Day 12 (addendum): | |
| Container | Common | 1 | A worn leather satchel, still buckled shut. You found it inside a wolf. The previous owner did not need it. | |
| Ancient Icon | Quest | Uncommon | 1 | A weathered stone tablet carved with a stylized wolf and faintly glowing runes. It feels old beyond reckoning. Examine it to begin a quest. |
| Armor | Common | 1 | Simple cloth robes worn by novice spellcasters. A humble first layer of protection. | |
| Weapon | Common | |||
| Material | Common | 1 | Glittering dust used to bind ordinary linen into spell-woven cloth. | |
| Material | Uncommon | 1 | Crystallized salt imbued with necromantic energy. Harvested from undead remains. Used in cooking. | |
| Material | Uncommon | 1 | A shard pulsing with arcane power. | |
| Weapon | Rare | A staff pulsing with arcane power, carved from ancient wood. | ||
| Armor | Rare | Cloth woven with runed strips and infused with an arcane shard. Pulses faintly with magical energy. | ||
| Consumable | Epic | 1 | Grants +10 INT, +6 WIS, 10% chance on hit to restore 8 mana for 60 minutes. | |
| Armor | Rare | 8 | ||
| Armor | Rare | 8 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Rare | 8 | ||
| Armor | Rare | 8 | Runic imprints shape this piece toward Vitality. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Strength. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Dexterity. | |
| Armor | Rare | |||
| Armor | Rare | 8 | ||
| Armor | Rare | 8 | Runic imprints shape this piece toward Vitality. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Strength. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Dexterity. | |
| Armor | Rare | |||
| Armor | Rare | 8 | ||
| Armor | Rare | 8 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Vitality. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Strength. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Dexterity. | |
| Weapon | Rare | |||
| Armor | Rare | 8 | ||
| Armor | Rare | 8 | Runic imprints shape this piece toward Vitality. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Strength. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Dexterity. | |
| Armor | Rare | |||
| Weapon | Rare | A deadly dagger favored by assassins for its razor-sharp edge. | ||
| Weapon | Uncommon | A finely balanced dagger perfect for quick strikes. | ||
| Quest | Common | 1 | Detailed plans for an attack on the guard outpost. The handwriting is crude but the tactics are sound. | |
| Weapon | Rare | A finely crafted sword once belonging to a notorious bandit leader. | ||
| Armor | Common | A black bandana worn to conceal the face. The mark of an outlaw. | ||
| Material | Common | 1 | A crude cloth patch cut from a slain outlaw's colors. The Bounty Hunter pays well to see the Blackfang crew thinned out. | |
| Armor | Common | A simple cloth chest piece stitched together from linen scraps. Comfortable and light. | ||
| Miscellaneous | Common | 1 | A simple bamboo fishing pole. Required to fish at any body of water. | |
| Armor | Common | A simple leather vest crafted from worn pelts and a fragment of copper plating at the shoulder. | ||
| Armor | Common | A serviceable mail shirt cobbled from copper fragments and worn pelt lining. Light but protective. | ||
| Armor | Common | A rough plate chest hammered together from salvaged armor fragments. Offers solid protection for a beginner smith. | ||
| Ammo | Common | 1 | A simple leather quiver containing 50 arrows. Standard issue for new rangers. | |
| Armor | Poor | A well-used shield covered in dents and scratches, but still sturdy. | ||
| Junk | Common | 1 | A large claw from a forest bear. Popular as a decoration or trophy. | |
| Junk | Common | 1 | A thick bear hide. Useful for crafting heavy leather armor. | |
| Consumable | Uncommon | 1 | Restores 300 health over 30 seconds. Must remain still. | |
| Weapon | Common | A dagger with a slightly bent blade. Still functional. | ||
| Consumable | Epic | 1 | Grants +10 STR, +5% damage dealt for 60 minutes. | |
| Consumable | Uncommon | 6 | A pepper-crusted combo meal. Grants +5 Strength and +5% movement speed for 4 hours, occupies both food lanes, and persists through death an… | |
| Weapon | Rare | The personal weapon of the bandit warlord. Its black blade has ended countless lives. | ||
| Armor | Rare | Heavy mail gauntlets with blackened steel plates. The knuckles are reinforced for brutal strikes. | ||
| Armor | Rare | 8 | Its cruel spikes punish enemies that strike it. | |
| Container | Uncommon | 1 | A stomach-acid-stained bundle, faintly damp. You found this inside a diseased animal. You are trying not to think about what else was in th… | |
| Quest | Common | 1 | A crumpled note stained with dried blood. The ink is smeared but a few words are still legible. Right-click to examine and start a quest. | |
| Quest | Common | 1 | A cold blue crystal chipped from the Whispering Hollow's veins. It hums faintly when held near its purple twin. | |
| Material | Common | 1 | A fragment of bleached bone. | |
| Armor | Rare | Chainmail reinforced with enchanted bone plates. Offers exceptional protection against the undead hordes. | ||
| Consumable | Common | 1 | Restores 80 health over 20 seconds. Must remain still. | |
| Rune | Epic | 1 | The Den Mother's brood: your damage-over-time effects spread to a nearby enemy each time they tick. | |
| Brother's Pitchfork | Quest | Common | 1 | A well-used pitchfork with a small notch carved in the handle. Examine it to begin a quest. |
| Quest | Common | 1 | A pale mushroom that only fruits in the dark of the Whispering Hollow. Jarolt swears by them in his stew. | |
| Armor | Rare | 7 | Direct damaging hits have a 10% chance to call down a rockfall around the struck enemy (10-second cooldown). | |
| Armor | Common | |||
| Armor | Common | |||
| Armor | Common | |||
| Armor | Common | |||
| Armor | Common | |||
| Armor | Common | |||
| Armor | Common | |||
| Armor | Common | |||
| Consumable | Common | 1 | Restores 100 health over 20 seconds. Must remain still. | |
| Armor | Common | A tall white toque. Commands respect in any kitchen. | ||
| Armor | Common | Comfortable shoes for long shifts at the stove. | ||
| Armor | Common | Sturdy kitchen trousers with a faint smell of stew. | ||
| Armor | Common | A double-breasted cook's tunic, flour-dusted and proud. | ||
| Material | Epic | 1 | A war token taken from the fallen goblin chieftain. | |
| Quest | Uncommon | 1 | A battered iron crown, once worn by a bandit chieftain. The scratches and dents tell a story of betrayal and exile. Right-click to examine… | |
| Weapon | Rare | A brutal cleaver wielded by Groktar himself. The blade is stained with the blood of many foes. | ||
| Weapon | Rare | 8 | A brutal two-handed axe balanced for a bandit warlord. | |
| Armor | Rare | Thick leather pauldrons reinforced with bone. Worn by Groktar as a symbol of his authority. | ||
| Junk | Uncommon | 1 | The headdress worn by Groktar the Goblin Chieftain. Proof of a significant victory. | |
| Armor | Rare | 8 | Auto attacks have a 2% chance to immediately swing again for full damage. | |
| Armor | Epic | Crafted from the Goblin Chieftain's war token and twin Den Mother hides. Only the most hardened hunters wear this. | ||
| Material | Uncommon | 1 | An absurdly large, harmless carp. Chefs swear a pie of it makes you grow. | |
| Consumable | Uncommon | 1 | A goofy giant pie. Makes you HUGE for 2 minutes (cosmetic). | |
| Weapon | Common | A solid iron mace, plain but dependable. | ||
| Weapon | Common | A plain, serviceable arming sword. | ||
| Weapon | Common | A plain off-hand arming sword for dual-wielding. | ||
| Consumable | Uncommon | 10 | Restores 525 health over 30 seconds. Must remain still. | |
| Consumable | Uncommon | 10 | Restores 600 mana over 30 seconds. Must remain still. | |
| Armor | Rare | Plate armor blessed by Brother John over the recovered holy symbol. The undead recoil from its hallowed sheen. Awarded for purging the town. | ||
| Material | Common | 1 | A fragment of copper armor plating. | |
| Armor | Uncommon | 1 | A simple copper ring with minor enchantments. | |
| Consumable | Rare | 10 | A potent necrotic brew. Grants +12 Vitality and 5% damage reduction for 15 minutes. Shares a buff slot with defensive food. | |
| Material | Uncommon | 1 | A hide tainted by disease, still usable for crafting. | |
| Armor | Uncommon | A leather vest crafted from diseased beast hides and soaked in necrotic residue. Grants minor resistance to necrotic damage. | ||
| Junk | Common | 1 | A gemstone with a hairline fracture running through it. Still catches the light. | |
| Weapon | Poor | A wooden staff with a visible crack running down its length. | ||
| Consumable | Common | 1 | A rough but effective antidote. Clears 1 poison or disease debuff on use. | |
| Weapon | Poor | A dull hatchet, more rust than edge. | ||
| Weapon | Common | A dagger fashioned from sharpened bone fragments and copper plating. Rough but serviceable. | ||
| Weapon | Poor | A warped shortbow with a fraying string. | ||
| Junk | Common | 1 | A poorly made wooden club. Only good for selling. | |
| Weapon | Poor | A chipped, half-rusted dagger. Better than a fist, barely. | ||
| Weapon | Poor | A heavy, rust-eaten felling axe. Clumsy but brutal. | ||
| Weapon | Poor | A pitted mace head on a cracked haft. | ||
| Weapon | Poor | A cracked wooden staff, splintering at the head. | ||
| Weapon | Poor | A bent, notched blade scavenged from a battlefield. | ||
| Junk | Poor | 1 | A purchase receipt for "1x Adventuring Pack, 1x Rope, 3x Torches." Signed Milford Crane, Outfitters. | |
| Junk | Common | 1 | A damaged metal insignia. Could be sold for scrap. | |
| Junk | Poor | 1 | A thick, yellowed toenail pried from a goblin's foot. It smells even worse than it looks. | |
| Consumable | Rare | 20 | Restores 900 mana over 30 seconds. Must remain still. | |
| Armor | Uncommon | 16 | ||
| Armor | Uncommon | 16 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 16 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 16 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Uncommon | 16 | Runic imprints shape this piece toward Strength. | |
| Armor | Uncommon | 13 | ||
| Armor | Uncommon | 13 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 13 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 13 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Uncommon | 13 | Runic imprints shape this piece toward Strength. | |
| Armor | Uncommon | 12 | ||
| Armor | Uncommon | 12 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 12 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 12 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Uncommon | 12 | Runic imprints shape this piece toward Strength. | |
| Armor | Uncommon | 15 | ||
| Armor | Uncommon | 15 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 15 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 15 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Uncommon | 15 | Runic imprints shape this piece toward Strength. | |
| Armor | Uncommon | 17 | ||
| Armor | Uncommon | 17 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 17 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 17 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Uncommon | 17 | Runic imprints shape this piece toward Strength. | |
| Armor | Uncommon | 14 | ||
| Armor | Uncommon | 14 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 14 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 14 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Uncommon | 14 | Runic imprints shape this piece toward Strength. | |
| Armor | Uncommon | 11 | ||
| Armor | Uncommon | 11 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 11 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 11 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Uncommon | 11 | Runic imprints shape this piece toward Strength. | |
| Armor | Uncommon | 10 | ||
| Armor | Uncommon | 10 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 10 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 10 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Uncommon | 10 | Runic imprints shape this piece toward Strength. | |
| Junk | Poor | 1 | Still warm. You feel a chill. Carrying this in your inventory saps something from you. | |
| Weapon | Rare | A dagger carved from enchanted bone. It hums with necrotic energy and strikes with unnatural speed. | ||
| Junk | Poor | 1 | A coin with an eye engraved on it. It keeps appearing in your hand no matter how many times you put it down. | |
| Weapon | Rare | 8 | Its hooked edge opens gaps in even careful defenses. | |
| Weapon | Rare | A cursed sword pulled from the grip of a fallen knight. Dark energy pulses through the blade. | ||
| Armor | Uncommon | 7 | A thick dwarven ring once worn by those who listened for faults in the stone. | |
| Armor | Uncommon | 4 | A simple band awarded by Elena for breaking the goblin menace. The first mark of a town defender. | |
| Armor | Uncommon | 4 | A simple band awarded by Elena for breaking the goblin menace. The first mark of a town defender. | |
| Armor | Uncommon | 4 | A simple band awarded by Elena for breaking the goblin menace. The first mark of a town defender. | |
| Armor | Uncommon | 4 | A simple band awarded by Elena for breaking the goblin menace. The first mark of a town defender. | |
| Armor | Uncommon | 4 | A simple band awarded by Elena for breaking the goblin menace. The first mark of a town defender. | |
| Consumable | Rare | 20 | Restores 750 health over 30 seconds. Must remain still. | |
| Material | Epic | 1 | The legendary hide of the den mother. | |
| Weapon | Uncommon | A wicked fighting claw carved from Ursara's talon. Light, fast, and merciless. | ||
| Quest | Uncommon | 1 | An enormous claw from the great den mother. It's as long as a dagger and razor sharp. Right-click to examine and start a quest. | |
| Container | Rare | 1 | A collection of belongings from multiple adventurers, apparently hoarded. Ursara kept the shiniest ones. You beat a bear to get this. It wa… | |
| Junk | Uncommon | 1 | A massive fang from a dire wolf. Prized for its size and sharpness. | |
| Junk | Uncommon | 1 | A large, thick pelt from a dire wolf. Highly valued by craftsmen. | |
| Material | Common | 1 | A clarified alchemical base. Stabilizes reagents so potions hold their potency. Sold by apothecaries. | |
| Junk | Poor | 1 | A waterlogged branch. Not every cast is a keeper. | |
| Dust Redemption | ||||
| Armor | Epic | Massive gauntlets capable of cracking stone. The knuckles are reinforced with jagged iron plates. | ||
| Material | Epic | 1 | A still-warm chunk torn from the core of the forest's greatest ent. The grain pulses faintly. A trophy and a reagent both. | |
| Consumable | Common | 6 | Quickens the killer instinct. Grants +8% critical strike chance for 10 minutes. Shares a buff slot with offensive food. | |
| Consumable | Common | 4 | Toughens the skin. Grants 4% damage reduction for 10 minutes. Shares a buff slot with defensive food. | |
| Consumable | Rare | 12 | Unleashes raw ferocity. Grants +15% damage dealt for 10 minutes. Shares a buff slot with offensive food. | |
| Consumable | Uncommon | 8 | Refined arcane essence. Grants +6 Intelligence and +6 Wisdom for 10 minutes. Shares a buff slot with defensive food. | |
| Consumable | Rare | 15 | Blood turns to stone. Grants +8 Vitality and 6% damage reduction for 15 minutes. Shares a buff slot with defensive food. | |
| Consumable | Uncommon | 7 | Coats your strikes in toxin. 20% chance on hit to deal 10 bonus nature damage for 10 minutes. Shares a buff slot with offensive food. | |
| Consumable | Common | 1 | A simple restorative brew. Restores 80 HP over 10 seconds. | |
| Consumable | Rare | 15 | The berserker's edge. Grants +10% critical strike chance for 15 minutes. Shares a buff slot with offensive food. | |
| Consumable | Uncommon | 12 | Swells the body with vigor. Grants +10 Vitality for 15 minutes. Shares a buff slot with defensive food. | |
| Consumable | Common | 1 | A gritty goblin brew. Grants +5 Vitality for 10 minutes. Shares a buff slot with defensive food. | |
| Consumable | Epic | 12 | 15% chance on any hit to ignite the enemy with a fire DoT. Lasts 30 minutes. | |
| Material | Common | 1 | A clean glass vial. The base container for every alchemical potion. | |
| Junk | Uncommon | A fragment of rock infused with earth magic, shattered from the ground during the Ogre King's stomps. | ||
| Armor | Rare | Luxurious robes woven from enchanted silk that shimmer with arcane energy. | ||
| Quest | Common | 1 | An ornate locket bearing the Trinkalp family crest. It hums faintly with residual spiritual energy. | |
| Container | Rare | 1 | Something that should not have survived inside a plagued creature. And yet. Here it is. In your hands. | |
| Weapon | Uncommon | A sturdy hand axe with a sharp bite. | ||
| Weapon | Uncommon | A well-tillered bow that draws clean and true. | ||
| Weapon | Uncommon | A well-honed dagger with a true edge. | ||
| Weapon | Uncommon | A well-honed parrying dagger for the off hand. | ||
| Weapon | Uncommon | A two-handed battle axe of solid make. Slow, but it bites deep. | ||
| Armor | Uncommon | Well-crafted robes woven from quality linen. | ||
| Weapon | Uncommon | A well-forged mace with a heavy, true head. | ||
| Armor | Uncommon | A solid banded shield, well-balanced on the arm. | ||
| Weapon | Uncommon | A balanced staff humming with a faint arcane charge. | ||
| Weapon | Uncommon | A balanced blade of good steel. | ||
| Weapon | Uncommon | A balanced off-hand blade of good steel. | ||
| Consumable | Uncommon | 1 | A magical scroll that allows the reader to cast Fireball once. | |
| Consumable | Rare | 16 | Rage without end. Grants +8% critical strike chance and 5% damage reduction for 30 minutes. Occupies BOTH food buff slots, excluding all fo… | |
| Consumable | Rare | 15 | A titan's war-flask. Grants +8 Vitality and +10% damage dealt for 30 minutes. Occupies BOTH food buff slots, excluding all food and elixirs. | |
| Consumable | Epic | 18 | Voidforged perfection. Grants +6 to all stats and +8% damage dealt for 30 minutes. Occupies BOTH food buff slots, excluding all food and el… | |
| Weapon | Common | A simple belt knife, quick in the hand and quicker to the ribs. | ||
| Weapon | Common | A blunt iron-headed cudgel that rings bells and breaks bones. | ||
| Armor | Common | A banded wooden shield, scarred from many a skirmish. | ||
| Weapon | Common | A plain, well-balanced blade carried by town footmen. | ||
| Material | Common | 1 | A bundle of wild herbs. Useful for alchemy. | |
| Consumable | Uncommon | 1 | Grants +6 Dexterity for 30 minutes. | |
| Weapon | Rare | A keen sword forged in a hidden grove, light and deadly. | ||
| Weapon | Rare | A keen off-hand grove blade, twin to the main sword. | ||
| Armor | Rare | A bulwark of grove-grown heartwood, ringed in green-bronze. | ||
| Armor | Uncommon | Chainmail reinforced with iron found near forest mines. | ||
| Weapon | Rare | A massive grove-forged cleaver wreathed in creeping vines. | ||
| Armor | Uncommon | A well-made cloth chest woven from rough bolts and linen. Favored by casters who venture into the wilds. | ||
| Armor | Uncommon | A durable robe woven with fibers found deep in the forest. | ||
| Weapon | Uncommon | A keen-edged dagger crafted by a skilled forest hunter. | ||
| Weapon | Rare | A whisper-quiet forest blade, etched with leaf-vein filigree. | ||
| Weapon | Rare | A whisper-quiet off-hand forest blade, twin to the main dirk. | ||
| Weapon | Rare | A woodsman's axe blessed by the grove, splitting bone like kindling. | ||
| Armor | Uncommon | A leather vest reinforced with tanned hide and woven rough cloth panels. Suited for scouts in dense woodland. | ||
| Armor | Uncommon | A sturdy vest crafted from the hides of forest beasts. | ||
| Weapon | Rare | A supple grove-yew longbow that looses arrows like a sigh of wind. | ||
| Armor | Uncommon | A well-crafted mail chest reinforced with iron armor fragments and tanned leather backing. Standard gear for a seasoned fighter. | ||
| Weapon | Rare | A living-wood maul banded in green iron, humming with old growth. | ||
| Weapon | Rare | A staff of living heartwood, leaves still budding from its crown. | ||
| Consumable | Uncommon | 1 | Restores 330 health and 120 mana over 30 seconds. Must remain still. | |
| Armor | Uncommon | 5 | A medal awarded by the forest town council in recognition of extraordinary service. Those who wear it find their deeds on behalf of the tow… | |
| Armor | Uncommon | 5 | A sturdy cloak worn by the sentinels who guard the forest town's borders. | |
| Weapon | Rare | A massive two-handed sword commissioned by the forest town council for those who swear to protect the settlement with their life. The blade… | ||
| Armor | Uncommon | 5 | A ring inscribed with arcane symbols, favored by the mages and scholars of the forest town. | |
| Armor | Uncommon | 5 | A carved wooden talisman that bolsters the wearer's endurance. | |
| Armor | Uncommon | 5 | A ring bearing the mark of the forest wardens, enhancing agility and strength. | |
| Armor | Rare | 9 | Heavy plate wrought with living oak inlay, worn by the forest's sworn protectors. | |
| Armor | Rare | 9 | Heavy plate wrought with living oak inlay, worn by the forest's sworn protectors. Runic imprints shape this piece toward Wisdom and Vitalit… | |
| Armor | Rare | 9 | Heavy plate wrought with living oak inlay, worn by the forest's sworn protectors. Runic imprints shape this piece toward Wisdom and Wisdom. | |
| Armor | Rare | 9 | Heavy plate wrought with living oak inlay, worn by the forest's sworn protectors. Runic imprints shape this piece toward Vitality and Vital… | |
| Armor | Rare | 9 | Heavy plate wrought with living oak inlay, worn by the forest's sworn protectors. Runic imprints shape this piece toward Intelligence and I… | |
| Armor | Rare | 9 | Heavy plate wrought with living oak inlay, worn by the forest's sworn protectors. Runic imprints shape this piece toward Strength and Stren… | |
| Armor | Rare | 9 | Heavy plate wrought with living oak inlay, worn by the forest's sworn protectors. Runic imprints shape this piece toward Dexterity and Dext… | |
| Armor | Rare | 9 | Heavy plate wrought with living oak inlay, worn by the forest's sworn protectors. Runic imprints shape this piece toward Intelligence and W… | |
| Armor | Rare | 9 | Heavy plate wrought with living oak inlay, worn by the forest's sworn protectors. Runic imprints shape this piece toward Intelligence and V… | |
| Armor | Rare | 9 | Heavy plate wrought with living oak inlay, worn by the forest's sworn protectors. Runic imprints shape this piece toward Strength and Wisdo… | |
| Armor | Rare | 9 | Heavy plate wrought with living oak inlay, worn by the forest's sworn protectors. Runic imprints shape this piece toward Strength and Intel… | |
| Armor | Rare | 9 | Heavy plate wrought with living oak inlay, worn by the forest's sworn protectors. Runic imprints shape this piece toward Strength and Dexte… | |
| Armor | Rare | 9 | Heavy plate wrought with living oak inlay, worn by the forest's sworn protectors. Runic imprints shape this piece toward Dexterity and Wisd… | |
| Armor | Rare | 9 | Heavy plate wrought with living oak inlay, worn by the forest's sworn protectors. Runic imprints shape this piece toward Dexterity and Vita… | |
| Armor | Rare | 9 | Heavy plate wrought with living oak inlay, worn by the forest's sworn protectors. Runic imprints shape this piece toward Dexterity and Inte… | |
| Armor | Rare | 9 | A crested helm of deep-forest iron. | |
| Armor | Rare | 9 | A crested helm of deep-forest iron. Runic imprints shape this piece toward Wisdom and Vitality. | |
| Armor | Rare | 9 | A crested helm of deep-forest iron. Runic imprints shape this piece toward Wisdom and Wisdom. | |
| Armor | Rare | 9 | A crested helm of deep-forest iron. Runic imprints shape this piece toward Vitality and Vitality. | |
| Armor | Rare | 9 | A crested helm of deep-forest iron. Runic imprints shape this piece toward Intelligence and Intelligence. | |
| Armor | Rare | 9 | A crested helm of deep-forest iron. Runic imprints shape this piece toward Strength and Strength. | |
| Armor | Rare | 9 | A crested helm of deep-forest iron. Runic imprints shape this piece toward Dexterity and Dexterity. | |
| Armor | Rare | 9 | A crested helm of deep-forest iron. Runic imprints shape this piece toward Intelligence and Wisdom. | |
| Armor | Rare | 9 | A crested helm of deep-forest iron. Runic imprints shape this piece toward Intelligence and Vitality. | |
| Armor | Rare | 9 | A crested helm of deep-forest iron. Runic imprints shape this piece toward Strength and Wisdom. | |
| Armor | Rare | 9 | A crested helm of deep-forest iron. Runic imprints shape this piece toward Strength and Intelligence. | |
| Armor | Rare | 9 | A crested helm of deep-forest iron. Runic imprints shape this piece toward Strength and Dexterity. | |
| Armor | Rare | 9 | A crested helm of deep-forest iron. Runic imprints shape this piece toward Dexterity and Wisdom. | |
| Armor | Rare | 9 | A crested helm of deep-forest iron. Runic imprints shape this piece toward Dexterity and Vitality. | |
| Armor | Rare | 9 | A crested helm of deep-forest iron. Runic imprints shape this piece toward Dexterity and Intelligence. | |
| Armor | Rare | 9 | Articulated greaves etched with leaf filigree. | |
| Armor | Rare | 9 | Articulated greaves etched with leaf filigree. Runic imprints shape this piece toward Wisdom and Vitality. | |
| Armor | Rare | 9 | Articulated greaves etched with leaf filigree. Runic imprints shape this piece toward Wisdom and Wisdom. | |
| Armor | Rare | 9 | Articulated greaves etched with leaf filigree. Runic imprints shape this piece toward Vitality and Vitality. | |
| Armor | Rare | 9 | Articulated greaves etched with leaf filigree. Runic imprints shape this piece toward Intelligence and Intelligence. | |
| Armor | Rare | 9 | Articulated greaves etched with leaf filigree. Runic imprints shape this piece toward Strength and Strength. | |
| Armor | Rare | 9 | Articulated greaves etched with leaf filigree. Runic imprints shape this piece toward Dexterity and Dexterity. | |
| Armor | Rare | 9 | Articulated greaves etched with leaf filigree. Runic imprints shape this piece toward Intelligence and Wisdom. | |
| Armor | Rare | 9 | Articulated greaves etched with leaf filigree. Runic imprints shape this piece toward Intelligence and Vitality. | |
| Armor | Rare | 9 | Articulated greaves etched with leaf filigree. Runic imprints shape this piece toward Strength and Wisdom. | |
| Armor | Rare | 9 | Articulated greaves etched with leaf filigree. Runic imprints shape this piece toward Strength and Intelligence. | |
| Armor | Rare | 9 | Articulated greaves etched with leaf filigree. Runic imprints shape this piece toward Strength and Dexterity. | |
| Armor | Rare | 9 | Articulated greaves etched with leaf filigree. Runic imprints shape this piece toward Dexterity and Wisdom. | |
| Armor | Rare | 9 | Articulated greaves etched with leaf filigree. Runic imprints shape this piece toward Dexterity and Vitality. | |
| Armor | Rare | 9 | Articulated greaves etched with leaf filigree. Runic imprints shape this piece toward Dexterity and Intelligence. | |
| Armor | Rare | 9 | Plated boots that leave no trail on the forest floor. | |
| Armor | Rare | 9 | Plated boots that leave no trail on the forest floor. Runic imprints shape this piece toward Wisdom and Vitality. | |
| Armor | Rare | 9 | Plated boots that leave no trail on the forest floor. Runic imprints shape this piece toward Wisdom and Wisdom. | |
| Armor | Rare | 9 | Plated boots that leave no trail on the forest floor. Runic imprints shape this piece toward Vitality and Vitality. | |
| Armor | Rare | 9 | Plated boots that leave no trail on the forest floor. Runic imprints shape this piece toward Intelligence and Intelligence. | |
| Armor | Rare | 9 | Plated boots that leave no trail on the forest floor. Runic imprints shape this piece toward Strength and Strength. | |
| Armor | Rare | 9 | Plated boots that leave no trail on the forest floor. Runic imprints shape this piece toward Dexterity and Dexterity. | |
| Armor | Rare | 9 | Plated boots that leave no trail on the forest floor. Runic imprints shape this piece toward Intelligence and Wisdom. | |
| Armor | Rare | 9 | Plated boots that leave no trail on the forest floor. Runic imprints shape this piece toward Intelligence and Vitality. | |
| Armor | Rare | 9 | Plated boots that leave no trail on the forest floor. Runic imprints shape this piece toward Strength and Wisdom. | |
| Armor | Rare | 9 | Plated boots that leave no trail on the forest floor. Runic imprints shape this piece toward Strength and Intelligence. | |
| Armor | Rare | 9 | Plated boots that leave no trail on the forest floor. Runic imprints shape this piece toward Strength and Dexterity. | |
| Armor | Rare | 9 | Plated boots that leave no trail on the forest floor. Runic imprints shape this piece toward Dexterity and Wisdom. | |
| Armor | Rare | 9 | Plated boots that leave no trail on the forest floor. Runic imprints shape this piece toward Dexterity and Vitality. | |
| Armor | Rare | 9 | Plated boots that leave no trail on the forest floor. Runic imprints shape this piece toward Dexterity and Intelligence. | |
| Armor | Rare | 9 | Reinforced leather breeches stained forest green. | |
| Armor | Rare | 9 | Reinforced leather breeches stained forest green. Runic imprints shape this piece toward Wisdom and Vitality. | |
| Armor | Rare | 9 | Reinforced leather breeches stained forest green. Runic imprints shape this piece toward Wisdom and Wisdom. | |
| Armor | Rare | 9 | Reinforced leather breeches stained forest green. Runic imprints shape this piece toward Vitality and Vitality. | |
| Armor | Rare | 9 | Reinforced leather breeches stained forest green. Runic imprints shape this piece toward Intelligence and Intelligence. | |
| Armor | Rare | 9 | Reinforced leather breeches stained forest green. Runic imprints shape this piece toward Strength and Strength. | |
| Armor | Rare | 9 | Reinforced leather breeches stained forest green. Runic imprints shape this piece toward Dexterity and Dexterity. | |
| Armor | Rare | 9 | Reinforced leather breeches stained forest green. Runic imprints shape this piece toward Intelligence and Wisdom. | |
| Armor | Rare | 9 | Reinforced leather breeches stained forest green. Runic imprints shape this piece toward Intelligence and Vitality. | |
| Armor | Rare | 9 | Reinforced leather breeches stained forest green. Runic imprints shape this piece toward Strength and Wisdom. | |
| Armor | Rare | 9 | Reinforced leather breeches stained forest green. Runic imprints shape this piece toward Strength and Vitality. | |
| Armor | Rare | 9 | Reinforced leather breeches stained forest green. Runic imprints shape this piece toward Strength and Intelligence. | |
| Armor | Rare | 9 | Reinforced leather breeches stained forest green. Runic imprints shape this piece toward Strength and Dexterity. | |
| Armor | Rare | 9 | Reinforced leather breeches stained forest green. Runic imprints shape this piece toward Dexterity and Wisdom. | |
| Armor | Rare | 9 | Reinforced leather breeches stained forest green. Runic imprints shape this piece toward Dexterity and Intelligence. | |
| Armor | Rare | 9 | A low hood that blends into the underbrush. | |
| Armor | Rare | 9 | A low hood that blends into the underbrush. Runic imprints shape this piece toward Wisdom and Vitality. | |
| Armor | Rare | 9 | A low hood that blends into the underbrush. Runic imprints shape this piece toward Wisdom and Wisdom. | |
| Armor | Rare | 9 | A low hood that blends into the underbrush. Runic imprints shape this piece toward Vitality and Vitality. | |
| Armor | Rare | 9 | A low hood that blends into the underbrush. Runic imprints shape this piece toward Intelligence and Intelligence. | |
| Armor | Rare | 9 | A low hood that blends into the underbrush. Runic imprints shape this piece toward Strength and Strength. | |
| Armor | Rare | 9 | A low hood that blends into the underbrush. Runic imprints shape this piece toward Dexterity and Dexterity. | |
| Armor | Rare | 9 | A low hood that blends into the underbrush. Runic imprints shape this piece toward Intelligence and Wisdom. | |
| Armor | Rare | 9 | A low hood that blends into the underbrush. Runic imprints shape this piece toward Intelligence and Vitality. | |
| Armor | Rare | 9 | A low hood that blends into the underbrush. Runic imprints shape this piece toward Strength and Wisdom. | |
| Armor | Rare | 9 | A low hood that blends into the underbrush. Runic imprints shape this piece toward Strength and Vitality. | |
| Armor | Rare | 9 | A low hood that blends into the underbrush. Runic imprints shape this piece toward Strength and Intelligence. | |
| Armor | Rare | 9 | A low hood that blends into the underbrush. Runic imprints shape this piece toward Strength and Dexterity. | |
| Armor | Rare | 9 | A low hood that blends into the underbrush. Runic imprints shape this piece toward Dexterity and Wisdom. | |
| Armor | Rare | 9 | A low hood that blends into the underbrush. Runic imprints shape this piece toward Dexterity and Intelligence. | |
| Armor | Rare | 9 | Supple leather cured under the canopy, cut for silent movement. | |
| Armor | Rare | 9 | Supple leather cured under the canopy, cut for silent movement. Runic imprints shape this piece toward Wisdom and Vitality. | |
| Armor | Rare | 9 | Supple leather cured under the canopy, cut for silent movement. Runic imprints shape this piece toward Wisdom and Wisdom. | |
| Armor | Rare | 9 | Supple leather cured under the canopy, cut for silent movement. Runic imprints shape this piece toward Vitality and Vitality. | |
| Armor | Rare | 9 | Supple leather cured under the canopy, cut for silent movement. Runic imprints shape this piece toward Intelligence and Intelligence. | |
| Armor | Rare | 9 | Supple leather cured under the canopy, cut for silent movement. Runic imprints shape this piece toward Strength and Strength. | |
| Armor | Rare | 9 | Supple leather cured under the canopy, cut for silent movement. Runic imprints shape this piece toward Dexterity and Dexterity. | |
| Armor | Rare | 9 | Supple leather cured under the canopy, cut for silent movement. Runic imprints shape this piece toward Intelligence and Wisdom. | |
| Armor | Rare | 9 | Supple leather cured under the canopy, cut for silent movement. Runic imprints shape this piece toward Intelligence and Vitality. | |
| Armor | Rare | 9 | Supple leather cured under the canopy, cut for silent movement. Runic imprints shape this piece toward Strength and Wisdom. | |
| Armor | Rare | 9 | Supple leather cured under the canopy, cut for silent movement. Runic imprints shape this piece toward Strength and Vitality. | |
| Armor | Rare | 9 | Supple leather cured under the canopy, cut for silent movement. Runic imprints shape this piece toward Strength and Intelligence. | |
| Armor | Rare | 9 | Supple leather cured under the canopy, cut for silent movement. Runic imprints shape this piece toward Strength and Dexterity. | |
| Armor | Rare | 9 | Supple leather cured under the canopy, cut for silent movement. Runic imprints shape this piece toward Dexterity and Wisdom. | |
| Armor | Rare | 9 | Supple leather cured under the canopy, cut for silent movement. Runic imprints shape this piece toward Dexterity and Intelligence. | |
| Armor | Rare | 9 | Soft-soled boots for soundless steps. | |
| Armor | Rare | 9 | Soft-soled boots for soundless steps. Runic imprints shape this piece toward Wisdom and Vitality. | |
| Armor | Rare | 9 | Soft-soled boots for soundless steps. Runic imprints shape this piece toward Wisdom and Wisdom. | |
| Armor | Rare | 9 | Soft-soled boots for soundless steps. Runic imprints shape this piece toward Vitality and Vitality. | |
| Armor | Rare | 9 | Soft-soled boots for soundless steps. Runic imprints shape this piece toward Intelligence and Intelligence. | |
| Armor | Rare | 9 | Soft-soled boots for soundless steps. Runic imprints shape this piece toward Strength and Strength. | |
| Armor | Rare | 9 | Soft-soled boots for soundless steps. Runic imprints shape this piece toward Dexterity and Dexterity. | |
| Armor | Rare | 9 | Soft-soled boots for soundless steps. Runic imprints shape this piece toward Intelligence and Wisdom. | |
| Armor | Rare | 9 | Soft-soled boots for soundless steps. Runic imprints shape this piece toward Intelligence and Vitality. | |
| Armor | Rare | 9 | Soft-soled boots for soundless steps. Runic imprints shape this piece toward Strength and Wisdom. | |
| Armor | Rare | 9 | Soft-soled boots for soundless steps. Runic imprints shape this piece toward Strength and Vitality. | |
| Armor | Rare | 9 | Soft-soled boots for soundless steps. Runic imprints shape this piece toward Strength and Intelligence. | |
| Armor | Rare | 9 | Soft-soled boots for soundless steps. Runic imprints shape this piece toward Strength and Dexterity. | |
| Armor | Rare | 9 | Soft-soled boots for soundless steps. Runic imprints shape this piece toward Dexterity and Wisdom. | |
| Armor | Rare | 9 | Soft-soled boots for soundless steps. Runic imprints shape this piece toward Dexterity and Intelligence. | |
| Armor | Rare | 9 | A deep hood humming with quiet grove magic. | |
| Armor | Rare | 9 | A deep hood humming with quiet grove magic. Runic imprints shape this piece toward Wisdom and Vitality. | |
| Armor | Rare | 9 | A deep hood humming with quiet grove magic. Runic imprints shape this piece toward Wisdom and Wisdom. | |
| Armor | Rare | 9 | A deep hood humming with quiet grove magic. Runic imprints shape this piece toward Vitality and Vitality. | |
| Armor | Rare | 9 | A deep hood humming with quiet grove magic. Runic imprints shape this piece toward Intelligence and Intelligence. | |
| Armor | Rare | 9 | A deep hood humming with quiet grove magic. Runic imprints shape this piece toward Strength and Strength. | |
| Armor | Rare | 9 | A deep hood humming with quiet grove magic. Runic imprints shape this piece toward Dexterity and Dexterity. | |
| Armor | Rare | 9 | A deep hood humming with quiet grove magic. Runic imprints shape this piece toward Intelligence and Vitality. | |
| Armor | Rare | 9 | A deep hood humming with quiet grove magic. Runic imprints shape this piece toward Strength and Wisdom. | |
| Armor | Rare | 9 | A deep hood humming with quiet grove magic. Runic imprints shape this piece toward Strength and Vitality. | |
| Armor | Rare | 9 | A deep hood humming with quiet grove magic. Runic imprints shape this piece toward Strength and Intelligence. | |
| Armor | Rare | 9 | A deep hood humming with quiet grove magic. Runic imprints shape this piece toward Strength and Dexterity. | |
| Armor | Rare | 9 | A deep hood humming with quiet grove magic. Runic imprints shape this piece toward Dexterity and Wisdom. | |
| Armor | Rare | 9 | A deep hood humming with quiet grove magic. Runic imprints shape this piece toward Dexterity and Vitality. | |
| Armor | Rare | 9 | A deep hood humming with quiet grove magic. Runic imprints shape this piece toward Dexterity and Intelligence. | |
| Armor | Rare | 9 | A flowing robe woven from grove-blessed thread. | |
| Armor | Rare | 9 | A flowing robe woven from grove-blessed thread. Runic imprints shape this piece toward Wisdom and Vitality. | |
| Armor | Rare | 9 | A flowing robe woven from grove-blessed thread. Runic imprints shape this piece toward Wisdom and Wisdom. | |
| Armor | Rare | 9 | A flowing robe woven from grove-blessed thread. Runic imprints shape this piece toward Vitality and Vitality. | |
| Armor | Rare | 9 | A flowing robe woven from grove-blessed thread. Runic imprints shape this piece toward Intelligence and Intelligence. | |
| Armor | Rare | 9 | A flowing robe woven from grove-blessed thread. Runic imprints shape this piece toward Strength and Strength. | |
| Armor | Rare | 9 | A flowing robe woven from grove-blessed thread. Runic imprints shape this piece toward Dexterity and Dexterity. | |
| Armor | Rare | 9 | A flowing robe woven from grove-blessed thread. Runic imprints shape this piece toward Intelligence and Vitality. | |
| Armor | Rare | 9 | A flowing robe woven from grove-blessed thread. Runic imprints shape this piece toward Strength and Wisdom. | |
| Armor | Rare | 9 | A flowing robe woven from grove-blessed thread. Runic imprints shape this piece toward Strength and Vitality. | |
| Armor | Rare | 9 | A flowing robe woven from grove-blessed thread. Runic imprints shape this piece toward Strength and Intelligence. | |
| Armor | Rare | 9 | A flowing robe woven from grove-blessed thread. Runic imprints shape this piece toward Strength and Dexterity. | |
| Armor | Rare | 9 | A flowing robe woven from grove-blessed thread. Runic imprints shape this piece toward Dexterity and Wisdom. | |
| Armor | Rare | 9 | A flowing robe woven from grove-blessed thread. Runic imprints shape this piece toward Dexterity and Vitality. | |
| Armor | Rare | 9 | A flowing robe woven from grove-blessed thread. Runic imprints shape this piece toward Dexterity and Intelligence. | |
| Armor | Rare | 9 | Featherlight slippers that never track mud. | |
| Armor | Rare | 9 | Featherlight slippers that never track mud. Runic imprints shape this piece toward Wisdom and Vitality. | |
| Armor | Rare | 9 | Featherlight slippers that never track mud. Runic imprints shape this piece toward Wisdom and Wisdom. | |
| Armor | Rare | 9 | Featherlight slippers that never track mud. Runic imprints shape this piece toward Vitality and Vitality. | |
| Armor | Rare | 9 | Featherlight slippers that never track mud. Runic imprints shape this piece toward Intelligence and Intelligence. | |
| Armor | Rare | 9 | Featherlight slippers that never track mud. Runic imprints shape this piece toward Strength and Strength. | |
| Armor | Rare | 9 | Featherlight slippers that never track mud. Runic imprints shape this piece toward Dexterity and Dexterity. | |
| Armor | Rare | 9 | Featherlight slippers that never track mud. Runic imprints shape this piece toward Intelligence and Vitality. | |
| Armor | Rare | 9 | Featherlight slippers that never track mud. Runic imprints shape this piece toward Strength and Wisdom. | |
| Armor | Rare | 9 | Featherlight slippers that never track mud. Runic imprints shape this piece toward Strength and Vitality. | |
| Armor | Rare | 9 | Featherlight slippers that never track mud. Runic imprints shape this piece toward Strength and Intelligence. | |
| Armor | Rare | 9 | Featherlight slippers that never track mud. Runic imprints shape this piece toward Strength and Dexterity. | |
| Armor | Rare | 9 | Featherlight slippers that never track mud. Runic imprints shape this piece toward Dexterity and Wisdom. | |
| Armor | Rare | 9 | Featherlight slippers that never track mud. Runic imprints shape this piece toward Dexterity and Vitality. | |
| Armor | Rare | 9 | Featherlight slippers that never track mud. Runic imprints shape this piece toward Dexterity and Intelligence. | |
| Armor | Rare | 9 | Light trousers threaded with verdant sigils. | |
| Armor | Rare | 9 | Light trousers threaded with verdant sigils. Runic imprints shape this piece toward Wisdom and Vitality. | |
| Armor | Rare | 9 | Light trousers threaded with verdant sigils. Runic imprints shape this piece toward Wisdom and Wisdom. | |
| Armor | Rare | 9 | Light trousers threaded with verdant sigils. Runic imprints shape this piece toward Vitality and Vitality. | |
| Armor | Rare | 9 | Light trousers threaded with verdant sigils. Runic imprints shape this piece toward Intelligence and Intelligence. | |
| Armor | Rare | 9 | Light trousers threaded with verdant sigils. Runic imprints shape this piece toward Strength and Strength. | |
| Armor | Rare | 9 | Light trousers threaded with verdant sigils. Runic imprints shape this piece toward Dexterity and Dexterity. | |
| Armor | Rare | 9 | Light trousers threaded with verdant sigils. Runic imprints shape this piece toward Intelligence and Vitality. | |
| Armor | Rare | 9 | Light trousers threaded with verdant sigils. Runic imprints shape this piece toward Strength and Wisdom. | |
| Armor | Rare | 9 | Light trousers threaded with verdant sigils. Runic imprints shape this piece toward Strength and Vitality. | |
| Armor | Rare | 9 | Light trousers threaded with verdant sigils. Runic imprints shape this piece toward Strength and Intelligence. | |
| Armor | Rare | 9 | Light trousers threaded with verdant sigils. Runic imprints shape this piece toward Strength and Dexterity. | |
| Armor | Rare | 9 | Light trousers threaded with verdant sigils. Runic imprints shape this piece toward Dexterity and Wisdom. | |
| Armor | Rare | 9 | Light trousers threaded with verdant sigils. Runic imprints shape this piece toward Dexterity and Vitality. | |
| Armor | Rare | 9 | Light trousers threaded with verdant sigils. Runic imprints shape this piece toward Dexterity and Intelligence. | |
| Quest | Common | A weathered bundle of medicine and rations left behind when the town fell. Brother John can put these to use. | ||
| Weapon | Epic | 10 | A legendary blade said to have been blessed by the goddess of fortune herself. Only the luckiest find this prize. | |
| Consumable | Rare | 1 | Grants 12% chance on hit to slow enemy attack speed for 2.5 hours and persists between sessions. | |
| Armor | Rare | 8 | Auto attackers may be chilled, cutting their attack speed in half for 5 seconds. | |
| Armor | Rare | 8 | The first direct hit against a full-health enemy deals 20% additional damage. | |
| Material | Legendary | 1 | A spectral fish that shimmers with ethereal light. Extremely rare. | |
| Consumable | Uncommon | 1 | Cooked with crushed gemdust. You shimmer gold for 2 minutes (cosmetic). | |
| Armor | Rare | 8 | Food is eaten 50% faster while preserving its full restoration. | |
| Quest | Uncommon | 1 | A crude war map daubed with red scrawl, marking raids the goblins mean to launch. The garrison will want to see this. Examine it to begin a… | |
| Material | Common | 1 | A shriveled green ear. Proof of a goblin slain. The Bounty Hunter in town pays a bounty for these. | |
| Junk | Common | 1 | A strange totem that once channeled shamanic power. Now it's just unsettling. | |
| Junk | Common | 1 | A warty green nose, freshly severed. Farmer Jessiah wants these as proof of goblin kills. | |
| Junk | Common | 1 | A small jar of pungent red and black paint used by goblin warriors. | |
| Armor | Uncommon | Heavy mail reforged from the chieftain's own guard. Proof you broke the menace at its heart. | ||
| Armor | Uncommon | Cured leather hardened in the goblin war-camp's own forges. Proof you broke the menace at its heart. | ||
| Armor | Uncommon | Spell-thread woven over the ashes of the goblin camp. Proof you broke the menace at its heart. | ||
| Miscellaneous | Common | 1 | Standard currency used throughout the realm. | |
| Weapon | Rare | 5 | A gleaming sword gilded in gold. Won from Lucky Pete's stash of rare finds. | |
| Material | Uncommon | 1 | A golden-scaled perch from deeper waters. | |
| Consumable | Uncommon | 4 | A bright, herb-rich bisque that catches the light like coin. Grants +5 Intellect and +20 maximum Mana for 4 hours, occupies both food lanes… | |
| Armor | Uncommon | 7 | A rough gold ring veined with quarry ore. The gold-mad dwarves hoard these obsessively. | |
| Armor | Uncommon | 7 | A heavy gold choker studded with raw quarry crystal. | |
| Material | Rare | 1 | A dense knot of dark quarry iron shot through with gold. Only Ore-Breakers expose cores sturdy enough for Forest armor. | |
| Armor | Uncommon | 7 | A heavy dwarven torque hammered from layered quarry iron. It sits on the shoulders like a small suit of armor. | |
| Container | Uncommon | 1 | A pack recovered from inside something very large. The straps are still intact. The contents may or may not be. | |
| Weapon | Epic | A massive club wielded by the Ogre King Bouldersmash. The ground trembles with each swing. | ||
| Consumable | Epic | 1 | Grants +12 Dexterity for 60 minutes. | |
| Consumable | Epic | 1 | Grants +6 to all primary stats for 60 minutes. | |
| Consumable | Epic | 1 | Grants +12 Intelligence for 60 minutes. | |
| Consumable | Epic | 1 | Grants +12 Strength for 60 minutes. | |
| Consumable | Epic | 1 | Grants +12 Vitality for 60 minutes. | |
| Material | Common | 1 | Fine dust collected from disturbed graves. | |
| Weapon | Uncommon | A sturdy blade forged for those who patrol the ruined villages of the swamp. | ||
| Armor | Uncommon | Cloth consecrated over a holy symbol. You held the line when the town could not. | ||
| Armor | Uncommon | Mail the restless dead shrink from. You held the line when the town could not. | ||
| Armor | Uncommon | Leather blessed against the restless dead. You held the line when the town could not. | ||
| Weapon | Rare | 8 | Heavy enough for bone, sharp enough for onions. | |
| Consumable | Uncommon | 10 | Restores 150 health instantly. | |
| Consumable | Uncommon | 10 | Restores 300 mana instantly. | |
| Armor | Rare | A fearsome horned helm worn by the goblin chieftain. Instills terror in those who behold it. | ||
| Armor | Rare | A thick leather belt reinforced with iron plates, worn by the Ogre King to hold his massive frame together. | ||
| Material | Epic | 1 | Green-gold veins pulse beneath its scales. Old wardens say it remembers every root-shadowed stream it ever climbed. | |
| Consumable | Epic | 6 | Cedar-smoked salmon and Forest beast meat. For 6 hours, healing spells have a 22% chance to leave a scaling Kiss of the Grove (8-second coo… | |
| Quest | Common | 1 | A scarred guard badge, bloodied and dented. The name etched on the back is still legible. Right-click to examine and start a quest. | |
| Quest | Common | 1 | A small enamel sigil torn from a guard's tabard. Bandits in the ruined village wear them as trophies. Each one belonged to someone who neve… | |
| Armor | Uncommon | 6 | A sturdy ring etched with protective runes, favored by those who stand at the front line. | |
| Armor | Uncommon | 6 | A band blessed by Brother John over the recovered holy symbol. It hums faintly near the restless dead. | |
| Armor | Uncommon | 6 | A band blessed by Brother John over the recovered holy symbol. It hums faintly near the restless dead. | |
| Armor | Uncommon | 6 | A band blessed by Brother John over the recovered holy symbol. It hums faintly near the restless dead. | |
| Armor | Uncommon | 6 | A band blessed by Brother John over the recovered holy symbol. It hums faintly near the restless dead. | |
| Material | Uncommon | 1 | A shard of hardened iron from elite armor. | |
| Armor | Uncommon | Reinforced leather armor treated for extra durability. | ||
| Armor | Rare | Thick pristine pelts layered over iron fragments create a surprisingly tough leather vest. | ||
| Consumable | Uncommon | 1 | Grants +6 Wisdom for 30 minutes. | |
| Consumable | Common | 1 | Restores 50 health instantly. | |
| Rune | Epic | 1 | Eldroth's resilience: passive damage reduction and armor, plus a Bark shield when you fall below half health. Best for tanks and bruisers. | |
| Consumable | Common | 1 | Restores 175 health over 25 seconds. Must remain still. | |
| Armor | Common | |||
| Armor | Common | |||
| Armor | Common | |||
| Armor | Common | |||
| Armor | Common | |||
| Armor | Common | |||
| Armor | Common | |||
| Armor | Common | |||
| Armor | Uncommon | 7 | A sturdy camp cloak fastened with a sure-hand clasp. | |
| Armor | Uncommon | 7 | A sturdy camp cloak fastened with a rune-carved clasp. | |
| Armor | Uncommon | 7 | A sturdy camp cloak fastened with a hammer-marked clasp. | |
| Armor | Uncommon | 7 | A sturdy camp cloak fastened with a stout iron clasp. | |
| Armor | Uncommon | 7 | A sturdy camp cloak fastened with a deep-seer's clasp. | |
| Quest | Uncommon | The consecrated symbol of the town's chapel, recovered from the ruined church. Brother John needs it to sanctify the resistance banner. | ||
| Consumable | Common | 5 | Restores 150 mana over 20 seconds. Must remain still. | |
| Weapon | Uncommon | |||
| Weapon | Common | A light shortbow favored by trappers and game hunters. | ||
| Armor | Rare | |||
| Weapon | Rare | |||
| Armor | Rare | 8 | ||
| Armor | Rare | 8 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Strength. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Dexterity. | |
| Armor | Rare | 8 | ||
| Armor | Rare | 8 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Strength. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Dexterity. | |
| Armor | Rare | 8 | ||
| Armor | Rare | 8 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Vitality. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Vitality. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Intellect. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Intellect. | |
| Armor | Rare | 8 | ||
| Armor | Rare | 8 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Vitality. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Dexterity. | |
| Armor | Rare | 8 | ||
| Armor | Rare | 8 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Strength. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Dexterity. | |
| Armor | Rare | |||
| Armor | Rare | |||
| Material | Common | 1 | A bundle of barbed, chitinous legs hacked from forest spiders. Common crafting fodder for anyone working with carapace. | |
| Material | Uncommon | 1 | A solid fragment of iron armor. | |
| Weapon | Common | |||
| Ammo | Common | 1 | A heavy iron bolt for crossbows. +3 damage. | |
| Armor | Common | |||
| Armor | Uncommon | Sturdy chainmail forged from quality iron links. | ||
| Armor | Common | |||
| Weapon | Common | |||
| Armor | Common | |||
| Armor | Common | |||
| Weapon | Common | |||
| Weapon | Common | |||
| Armor | Common | |||
| Armor | Common | |||
| Weapon | Common | |||
| Weapon | Common | |||
| Armor | Common | |||
| Armor | Common | A heavy iron breastplate providing excellent protection. Only warriors and paladins can bear its weight effectively. | ||
| Armor | Common | |||
| Armor | Common | |||
| Weapon | Common | |||
| Material | Epic | 1 | Its overlapping scales resemble wet bark and ring softly against a knife. The oldest specimens are scarred like ancient trees. | |
| Consumable | Epic | 6 | Slow-braised carp and Forest beast meat. For 6 hours, taking damage has a 25% chance to raise a Vitality-scaling Ironbark shield (12-second… | |
| Consumable | Uncommon | 1 | Grants +3 Armor for 2 hours. The remaining duration persists through death and between sessions. | |
| Ammo | Uncommon | 5 | An arrow with a serrated tip that tears through armor. +2 damage, +1% crit. | |
| Weapon | Poor | A chipped off-hand dagger for parrying — barely better than a fist. | ||
| Armor | Poor | A dented, splintered shield, holding together out of spite. | ||
| Weapon | Poor | A bent off-hand blade for a second strike. | ||
| Armor | Rare | |||
| Armor | Rare | 8 | ||
| Armor | Rare | 8 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Strength. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Dexterity. | |
| Armor | Rare | 8 | ||
| Armor | Rare | 8 | Runic imprints shape this piece toward Vitality. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Vitality. | |
| Armor | Rare | |||
| Armor | Rare | 8 | ||
| Armor | Rare | 8 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Strength. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Dexterity. | |
| Armor | Rare | 8 | ||
| Armor | Rare | 8 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Strength. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Dexterity. | |
| Armor | Rare | |||
| Armor | Rare | 8 | ||
| Armor | Rare | 8 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Vitality. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Dexterity. | |
| Armor | Rare | |||
| Armor | Uncommon | Comfortable leather boots that offer decent protection. | ||
| Consumable | Rare | 1 | Grants 3 HP on every auto-attack hit for 45 minutes. | |
| Material | Common | 1 | A scrap of rough linen cloth. | |
| Armor | Common | |||
| Armor | Common | |||
| Armor | Common | |||
| Armor | Common | |||
| Armor | Common | |||
| Armor | Common | |||
| Armor | Common | |||
| Armor | Common | |||
| Quest | Common | 1 | A finely-made hunting bow abandoned in the deep wood. Its grip is worn smooth from long use — someone misses this. Examine it to begin a qu… | |
| Quest | Common | 1 | A weathered fishing pole left lying in the brush, its line still tangled around the reel. Examine it to begin a quest. | |
| Quest | Common | 1 | A worn leather satchel abandoned near the dwarven diggings. The brass buckle is scuffed, but the contents seem intact. Examine it to begin… | |
| Junk | Rare | 1 | An ancient coin bearing an unfamiliar face. Said to bring good fortune to its holder. | |
| Weapon | Common | A heavy two-handed felling axe. Slow, but it bites deep. | ||
| Junk | Uncommon | 1 | A stone etched with glowing arcane symbols. The bandits were using these for dark rituals. | |
| Consumable | Common | 1 | Restores 50 mana instantly. | |
| Weapon | Uncommon | A staff hewn from the twisted trees of the swamp, imbued with latent magical energy. | ||
| Weapon | Rare | |||
| Weapon | Rare | |||
| Weapon | Rare | |||
| Weapon | Rare | |||
| Weapon | Rare | |||
| Weapon | Rare | |||
| Weapon | Rare | |||
| Weapon | Rare | |||
| Container | Uncommon | 5 | A leather satchel that provides 12 extra inventory slots. | |
| Junk | Common | 1 | "If you're reading this, the fish are laughing at you too." There are a few coins wedged in the cork. | |
| Material | Epic | 1 | A dark, slippery eel found in deep waters at night. | |
| Armor | Uncommon | Sturdy militia-issue mail, re-riveted for the town's front-line defenders. | ||
| Armor | Uncommon | Sturdy militia-issue mail, re-riveted for the town's front-line defenders. | ||
| Armor | Uncommon | Sturdy militia-issue mail, re-riveted for the town's front-line defenders. | ||
| Armor | Uncommon | Sturdy militia-issue mail, re-riveted for the town's front-line defenders. | ||
| Quest | Common | 1 | A sealed report from the head guard of Mylavich detailing the current state of their garrison. | |
| Quest | Common | 1 | A sealed letter with an urgent message. Right-click to read and start a quest. | |
| Junk | Uncommon | 1 | A small golden trinket of unknown origin. It hums faintly when held. | |
| Material | Uncommon | 1 | A tattered scrap of cloth imbued with dark necrotic energy. | |
| Material | Common | 1 | Dark residue left behind by undead creatures. | |
| Armor | Rare | A dark robe woven from necrotic cloth and void silk, dusted with grave dust. Grants resistance to shadow and necrotic damage. | ||
| Rune | Epic | 1 | The Overlord's hunger: your abilities afflict foes with Wither, and enemies that die Withered restore your life. | |
| Weapon | Uncommon | |||
| Weapon | Rare | A massive blade sworn to the strongest of the Light. | ||
| Armor | Epic | A crudely forged but incredibly thick breastplate. What it lacks in finesse, it makes up for in raw protection. | ||
| Junk | Uncommon | A massive tusk from the Ogre King. Highly valued by collectors and craftsmen alike. | ||
| Armor | Rare | A massive chest forged with ogre boulder fragments and hardened iron shards. Heavy enough to stop an axe blow. | ||
| Junk | Common | 1 | A soggy, worn-out boot. Not sure whose it was. Smells terrible. | |
| Armor | Poor | Well-worn leather boots with scuffed soles. | ||
| Consumable | Uncommon | 1 | A hearty fisherman's stew from Otto's family recipe. Grants +20 maximum Health for 2 hours and persists through death and between sessions. | |
| Consumable | Uncommon | 3 | A practical riverside combo meal. Grants +5 Dexterity and +5% movement speed for 4 hours, occupies both food lanes, and persists through de… | |
| Armor | Common | A simple cloth hood stitched from linen scraps and coarse cloth strips. Better than nothing. | ||
| Junk | Uncommon | 1 | A lustrous freshwater pearl. Collectors pay well for these. | |
| Consumable | Legendary | 15 | 25% chance on a crit to make your next attack a guaranteed crit (10s cooldown). Lasts 30 minutes. | |
| Quest | Common | 1 | A grubby cloth bundle holding a half-squashed meat pie and a flask of cider. A goblin made off with the forester's midday meal. | |
| Consumable | Uncommon | 6 | A peppered pike combo meal. Grants +5 Vitality and +3 Armor for 4 hours, occupies both food lanes, and persists through death and between s… | |
| Junk | Poor | 1 | A crystallized fragment of the plague. You probably should not have touched it. | |
| Weapon | Rare | 8 | Ranged auto attacks may open a small, persistent bleed. | |
| Junk | Common | 1 | A small vial of weak poison. Handle with care. | |
| Quest | Uncommon | 1 | A golden sunburst pendant taken from the body of a slain priest. Someone of the faith should know of his death. Examine it to begin a quest. | |
| Consumable | Epic | 1 | Grants +8 STR, +4 VIT, 15% chance on hit to deal 12 bonus damage for 60 minutes. | |
| Consumable | Epic | 1 | Grants +6 DEX, +4 STR, 20% chance on hit to apply a bleed for 60 minutes. | |
| Consumable | Epic | 1 | Grants +8 VIT, +4 WIS, 5% damage reduction for 60 minutes. | |
| Material | Rare | 1 | A smoldering fragment of primal fire, found only on the most powerful creatures. Used in cooking. | |
| Junk | Rare | 1 | An exceptionally well-preserved animal hide. Perfect for fine leatherwork. | |
| Material | Uncommon | 1 | An exceptionally well-preserved pelt. | |
| Quest | Common | 1 | A long, barbed leg taken intact from a forest spider. Hunter Yoma collects the cleanest specimens. | |
| Junk | Uncommon | 1 | A flawless wolf pelt. Leatherworkers pay well for these. | |
| Armor | Uncommon | A soft cowl that keeps crystal dust out of the eyes and cave-chill off the neck. | ||
| Armor | Uncommon | A dwarven miner's helm scrubbed of quarry grime and fitted with a fresh chinstrap. The lamp bracket still holds. | ||
| Armor | Uncommon | Supple leather cut for squeezing through tight galleries without snagging a lamp line. | ||
| Material | Common | 1 | A sharp, aromatic spice favored by bandits and goblins. Used in cooking. | |
| Consumable | Common | 5 | Restores 600 mana over 30 seconds. Must remain still. | |
| Quest | Common | 1 | A violet crystal pried from the deep galleries. The gold-mad dwarves hoard these like coin. | |
| Armor | Rare | 8 | Direct hits sometimes spill an owner-only money bag. Collect it for a brief fortune. | |
| Armor | Uncommon | 7 | A thick dwarven ring cut with precise marks for sure-handed work. | |
| Armor | Uncommon | 12 | ||
| Armor | Uncommon | 12 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 12 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 12 | Runic imprints shape this piece toward Strength. | |
| Armor | Uncommon | 12 | Runic imprints shape this piece toward Dexterity. | |
| Armor | Uncommon | 15 | ||
| Armor | Uncommon | 15 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 15 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 15 | Runic imprints shape this piece toward Strength. | |
| Armor | Uncommon | 15 | Runic imprints shape this piece toward Dexterity. | |
| Armor | Uncommon | 14 | ||
| Armor | Uncommon | 14 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 14 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 14 | Runic imprints shape this piece toward Strength. | |
| Armor | Uncommon | 14 | Runic imprints shape this piece toward Dexterity. | |
| Armor | Uncommon | 17 | ||
| Armor | Uncommon | 17 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 17 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 17 | Runic imprints shape this piece toward Strength. | |
| Armor | Uncommon | 17 | Runic imprints shape this piece toward Dexterity. | |
| Armor | Uncommon | 13 | ||
| Armor | Uncommon | 13 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 13 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 13 | Runic imprints shape this piece toward Strength. | |
| Armor | Uncommon | 13 | Runic imprints shape this piece toward Dexterity. | |
| Armor | Uncommon | 11 | ||
| Armor | Uncommon | 11 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 11 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 11 | Runic imprints shape this piece toward Strength. | |
| Armor | Uncommon | 11 | Runic imprints shape this piece toward Dexterity. | |
| Armor | Uncommon | 16 | ||
| Armor | Uncommon | 16 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 16 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 16 | Runic imprints shape this piece toward Strength. | |
| Armor | Uncommon | 16 | Runic imprints shape this piece toward Dexterity. | |
| Armor | Uncommon | 10 | ||
| Armor | Uncommon | 10 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 10 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 10 | Runic imprints shape this piece toward Strength. | |
| Armor | Uncommon | 10 | Runic imprints shape this piece toward Dexterity. | |
| Material | Uncommon | 1 | A shimmering fish that only surfaces during the Lakeside Fishing Festival. Hand them to Fisherman Otto for a reward. | |
| Armor | Common | Wrist guards made from worn pelt straps studded with wolf fangs. Crude but effective. | ||
| Armor | Rare | 8 | ||
| Armor | Rare | 8 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Strength. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Dexterity. | |
| Armor | Rare | |||
| Armor | Rare | 8 | ||
| Armor | Rare | 8 | Runic imprints shape this piece toward Vitality. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Vitality. | |
| Armor | Rare | 8 | ||
| Armor | Rare | 8 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Strength. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Dexterity. | |
| Armor | Rare | 8 | ||
| Armor | Rare | 8 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Strength. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Dexterity. | |
| Armor | Rare | |||
| Consumable | Uncommon | 1 | Grants +4 Strength and +4 Dexterity for 30 minutes. | |
| Armor | Rare | 8 | ||
| Armor | Rare | 8 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Vitality. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Rare | 8 | Runic imprints shape this piece toward Strength. | |
| Armor | Rare | |||
| Material | Uncommon | 1 | A hearty bass. Popular in stews. | |
| Material | Rare | 1 | A whiskered catfish from murky pools. | |
| Junk | Common | 1 | A chunk of raw meat. Can be cooked or sold. | |
| Material | Rare | 1 | A large pike. Aggressive and hard to land. | |
| Material | Rare | 1 | A powerful salmon from fast-flowing rivers. | |
| Material | Common | 1 | A small sunfish. Good for beginning cooks. | |
| Material | Common | 1 | A fresh trout caught from shallow waters. | |
| Armor | Uncommon | 5 | A flowing crimson cape trimmed with gold thread. It billows behind you as you move. | |
| Armor | Uncommon | 10 | ||
| Armor | Uncommon | 10 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 10 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 10 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Uncommon | 10 | Runic imprints shape this piece toward Dexterity. | |
| Armor | Rare | Heavy chainmail reinforced with additional iron plates for maximum protection. | ||
| Armor | Uncommon | 17 | ||
| Armor | Uncommon | 17 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 17 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 17 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Uncommon | 17 | Runic imprints shape this piece toward Dexterity. | |
| Armor | Uncommon | 12 | ||
| Armor | Uncommon | 12 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 12 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 12 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Uncommon | 12 | Runic imprints shape this piece toward Dexterity. | |
| Armor | Uncommon | 13 | ||
| Armor | Uncommon | 13 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 13 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 13 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Uncommon | 13 | Runic imprints shape this piece toward Dexterity. | |
| Armor | Uncommon | 15 | ||
| Armor | Uncommon | 15 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 15 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 15 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Uncommon | 15 | Runic imprints shape this piece toward Dexterity. | |
| Armor | Uncommon | Sturdy leather armor reinforced with metal studs. | ||
| Armor | Uncommon | 16 | ||
| Armor | Uncommon | 16 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 16 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 16 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Uncommon | 16 | Runic imprints shape this piece toward Dexterity. | |
| Armor | Uncommon | 14 | ||
| Armor | Uncommon | 14 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 14 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 14 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Uncommon | 14 | Runic imprints shape this piece toward Dexterity. | |
| Armor | Uncommon | Heavy gauntlets built from layered iron and copper fragments, with bone-reinforced knuckles. | ||
| Armor | Uncommon | 11 | ||
| Armor | Uncommon | 11 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 11 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 11 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Uncommon | 11 | Runic imprints shape this piece toward Dexterity. | |
| Quest | Uncommon | 7 | A standard of the Forest Town guard, weighted at the base for planting in soft earth. Use it in the Ruined Village square to call the bandi… | |
| Junk | Common | 1 | A torn cloth mask worn by bandits. | |
| Consumable | Common | 1 | A crisp little fillet with more pepper than fish. Grants +2 Strength for 2 hours and persists through death and between sessions. | |
| Weapon | Rare | 8 | Its runes replenish 2 mana every second, even in combat. | |
| Material | Common | 1 | A grey, sloughing ear torn from a shambling corpse. The Bounty Hunter pays a bounty for proof of undead put back to rest. | |
| Armor | Poor | Frayed, moth-eaten cloth that hangs off you like the rags it is. | ||
| Armor | Poor | A threadbare scrap of boiled leather. It offers almost no protection. | ||
| Armor | Poor | A rusted, ill-fitting mail shirt. It barely turns a blade, but it is a start. | ||
| Material | Uncommon | 1 | Powdered remnants of a rune shattered in failed combination. The Runesmith will redeem a sufficient quantity for a fresh rune of matching t… | |
| Rune | Uncommon | 1 | Bandit's instinct: your first strike on a target you haven't hit in the last few seconds deals bonus damage and briefly slows it. Rewards t… | |
| Rune | Rare | 10 | Bandit's instinct: your first strike on a target you haven't hit in the last few seconds deals bonus damage and briefly slows it. Rewards t… | |
| Rune | Epic | 14 | Bandit's instinct: your first strike on a target you haven't hit in the last few seconds deals bonus damage and briefly slows it. Rewards t… | |
| Rune | Legendary | 18 | Bandit's instinct: your first strike on a target you haven't hit in the last few seconds deals bonus damage and briefly slows it. Rewards t… | |
| Rune | Uncommon | 1 | Ogre's might: every few attacks or abilities land a Crush, dealing bonus damage and briefly staggering the target. | |
| Rune | Rare | 10 | Ogre's might: every few attacks or abilities land a Crush, dealing bonus damage and briefly staggering the target. | |
| Rune | Epic | 14 | Ogre's might: every few attacks or abilities land a Crush, dealing bonus damage and briefly staggering the target. | |
| Rune | Legendary | 18 | Ogre's might: every few attacks or abilities land a Crush, dealing bonus damage and briefly staggering the target. | |
| Rune | Uncommon | 1 | Arcane echo: your abilities have a chance to recast at reduced power. | |
| Rune | Rare | 10 | Arcane echo: your abilities have a chance to recast at reduced power. | |
| Rune | Epic | 14 | Arcane echo: your abilities have a chance to recast at reduced power. | |
| Rune | Legendary | 18 | Arcane echo: your abilities have a chance to recast at reduced power. | |
| Rune | Uncommon | 1 | Bear's fury: falling below half health unleashes a feral rage (more attack speed and damage, less movement) once every 20s. | |
| Rune | Rare | 10 | Bear's fury: falling below half health unleashes a feral rage (more attack speed and damage, less movement) once every 20s. | |
| Rune | Epic | 14 | Bear's fury: falling below half health unleashes a feral rage (more attack speed and damage, less movement) once every 20s. | |
| Rune | Legendary | 18 | Bear's fury: falling below half health unleashes a feral rage (more attack speed and damage, less movement) once every 20s. | |
| Rune | Uncommon | 1 | Rotflesh contagion: enemies you kill burst into a rot cloud that damages nearby foes. | |
| Rune | Rare | 10 | Rotflesh contagion: enemies you kill burst into a rot cloud that damages nearby foes. | |
| Rune | Epic | 14 | Rotflesh contagion: enemies you kill burst into a rot cloud that damages nearby foes. | |
| Rune | Legendary | 18 | Rotflesh contagion: enemies you kill burst into a rot cloud that damages nearby foes. | |
| Rune | Uncommon | 1 | Goblin greed: every kill sends you scrambling onward with a burst of movement speed. | |
| Rune | Rare | 10 | Goblin greed: every kill sends you scrambling onward with a burst of movement speed. | |
| Rune | Epic | 14 | Goblin greed: every kill sends you scrambling onward with a burst of movement speed. | |
| Rune | Legendary | 18 | Goblin greed: every kill sends you scrambling onward with a burst of movement speed. | |
| Rune | Uncommon | 1 | Spider's gift: your attacks apply a stacking venom that ramps the longer a foe survives. | |
| Rune | Rare | 10 | Spider's gift: your attacks apply a stacking venom that ramps the longer a foe survives. | |
| Rune | Epic | 14 | Spider's gift: your attacks apply a stacking venom that ramps the longer a foe survives. | |
| Rune | Legendary | 18 | Spider's gift: your attacks apply a stacking venom that ramps the longer a foe survives. | |
| Rune | Uncommon | 1 | A weathered rune etched with the sigil of the wolf. Socket into gear to grant +3 Strength. Consumed on socket — the bond is permanent. | |
| Rune | Rare | 10 | A sharpened rune humming with pack-lord vigor. Socket into gear to grant +4 Strength. Consumed on socket — the bond is permanent. | |
| Rune | Epic | 14 | An alpha-forged rune, its groove filled with silver frost. Socket into gear to grant +5 Strength. Consumed on socket — the bond is permanen… | |
| Rune | Legendary | 18 | The apex of the wolf line — a rune of the dire-pack. Socket into gear to grant +6 Strength. Consumed on socket — the bond is permanent. | |
| Rune | Uncommon | 1 | Wolf's bond: deal more damage with allies nearby; hunt alone and gain movement speed instead. | |
| Rune | Rare | 10 | Wolf's bond: deal more damage with allies nearby; hunt alone and gain movement speed instead. | |
| Rune | Epic | 14 | Wolf's bond: deal more damage with allies nearby; hunt alone and gain movement speed instead. | |
| Rune | Legendary | 18 | Wolf's bond: deal more damage with allies nearby; hunt alone and gain movement speed instead. | |
| Rune | Uncommon | 1 | Big-cat instinct: a critical strike sends you lunging with a burst of speed and a harder follow-up. | |
| Rune | Rare | 10 | Big-cat instinct: a critical strike sends you lunging with a burst of speed and a harder follow-up. | |
| Rune | Epic | 14 | Big-cat instinct: a critical strike sends you lunging with a burst of speed and a harder follow-up. | |
| Rune | Legendary | 18 | Big-cat instinct: a critical strike sends you lunging with a burst of speed and a harder follow-up. | |
| Rune | Uncommon | 1 | Skeleton's defiance: dropping below 30% health triggers a surge of undeath, healing you and reducing damage taken (once every 90s). | |
| Rune | Rare | 10 | Skeleton's defiance: dropping below 30% health triggers a surge of undeath, healing you and reducing damage taken (once every 90s). | |
| Rune | Epic | 14 | Skeleton's defiance: dropping below 30% health triggers a surge of undeath, healing you and reducing damage taken (once every 90s). | |
| Rune | Legendary | 18 | Skeleton's defiance: dropping below 30% health triggers a surge of undeath, healing you and reducing damage taken (once every 90s). | |
| Rune | Uncommon | 1 | Specter's grace: fully avoiding an attack sharpens your next blow and quickens your step. | |
| Rune | Rare | 10 | Specter's grace: fully avoiding an attack sharpens your next blow and quickens your step. | |
| Rune | Epic | 14 | Specter's grace: fully avoiding an attack sharpens your next blow and quickens your step. | |
| Rune | Legendary | 18 | Specter's grace: fully avoiding an attack sharpens your next blow and quickens your step. | |
| Armor | Uncommon | 7 | A thick dwarven ring carrying a tiny sequence of calculation runes. | |
| Container | Uncommon | 5 | A bag sewn from rough cloth and runed strips. The magical weave keeps the interior surprisingly spacious. | |
| Material | Rare | 1 | Cloth infused with faint magical runes. | |
| Armor | Uncommon | Gloves woven with arcane symbols to enhance spellcasting. | ||
| Armor | Uncommon | Elegant robes with arcane runes sewn into the fabric. | ||
| Armor | Poor | Mail leggings seized with rust, links flaking away with every step. | ||
| Weapon | Poor | A pitted, rust-eaten mace head on a cracked haft. Barely better than a club. | ||
| Junk | Common | 1 | A bent, rusty nail. Lucky Pete insists it has sentimental value. | |
| Junk | Common | 1 | A dull, rusted pocket knife. Not worth much. | |
| Consumable | Uncommon | 1 | Grants +6 Intelligence for 30 minutes. | |
| Consumable | Common | 1 | Shallow-water trout steamed in fragrant Forest leaves. Grants +2 Intellect for 2 hours and persists through death and between sessions. | |
| Quest | Uncommon | 1 | Brother John blessed this banner with the recovered holy symbol. Plant it in the graveyard to draw out the undead and purge the town for go… | |
| Weapon | Uncommon | |||
| Armor | Common | Worn boots scavenged from a bandit. The soles are nearly through. | ||
| Consumable | Common | 1 | Restores 200 health and 50 mana over 25 seconds. Must remain still. | |
| Weapon | Uncommon | A well-maintained dagger with a keen edge. | ||
| Weapon | Uncommon | A well-maintained blade with a keen edge. | ||
| Weapon | Uncommon | A well-balanced dagger forged from iron fragments and hardened shards, with a worn pelt grip wrap. | ||
| Junk | Uncommon | 1 | A polished silver ring with a faint inscription. Could be worth something. | |
| Consumable | Uncommon | 6 | A salt-poached salmon combo meal. Grants +5 Wisdom and restores 5 Mana every 2 seconds for 4 hours, occupies both food lanes, and persists… | |
| Armor | Common | 1 | A plain silver amulet with a minor enchantment that sharpens a caster's intellect. | |
| Armor | Common | 1 | A plain iron amulet with a minor enchantment that bolsters physical strength. | |
| Ammo | Common | 1 | A basic wooden arrow with a sharpened stone tip. | |
| Weapon | Poor | A plain but functional dagger. Nothing fancy, but it gets the job done. | ||
| Weapon | Common | A straightforward shortbow carved from a single piece of ash wood. | ||
| Material | Common | 1 | A yellowed finger bone, still faintly humming with the magic that raised it. The Bounty Hunter collects these as proof of skeletons shatter… | |
| Container | Common | 1 | A simple cloth bag that provides 6 extra inventory slots. | |
| Junk | Common | 1 | A small, soft pelt from a bear cub. Too small for serious leather working. | |
| Armor | Rare | Lightweight boots that seem to muffle sound and enhance agility. | ||
| Consumable | Common | 5 | Restores 525 health over 30 seconds. Must remain still. | |
| Junk | Poor | 1 | One boot, hopelessly waterlogged. Its owner is presumably hopping somewhere. | |
| Material | Uncommon | 1 | A thread of spiritual energy woven from souls. | |
| Weapon | Rare | A twisted staff imbued with the captured essence of restless spirits. Its wielder channels devastating arcane power. | ||
| Consumable | Epic | 15 | A spectral war-flask. Grants +10 Vitality and 5% damage reduction for 1 hour. Occupies BOTH food buff slots, excluding all food and elixirs. | |
| Armor | Uncommon | Woven from spell-infused cloth dropped by caster enemies. Channels arcane energy through each stitch. | ||
| Material | Uncommon | 1 | Cloth woven with traces of arcane energy. | |
| Consumable | Legendary | 15 | 20% chance when struck to conjure a 200-point damage barrier (8s cooldown). Lasts 30 minutes. | |
| Material | Common | 1 | Pale, stringy flesh harvested from a forest spider. Unappetizing raw, but a skilled cook can coax a potent venom into it. | |
| Consumable | Uncommon | 1 | Spider meat braised until the venom seeps into the broth. While well fed, your auto-attacks have a chance to root your target in place. Las… | |
| Quest | Common | 1 | A glossy skein of spider silk gathered from the webs strung between the deep forest trees. | |
| Consumable | Uncommon | 5 | A distilled alchemical draught. Restores 150 Mana over 10 seconds. | |
| Junk | Common | 1 | A bundle of various items pilfered from travelers and merchants. | |
| Quest | Common | A bundle of supplies stolen from the town's supply lines. Private Anderson will want these back. | ||
| Quest | Common | Crates and sacks the goblins looted from the town's supply lines. Return them to Captain Marcus during the Goblin Supply Raid. | ||
| Quest | Common | 1 | A bundle of wheat hauled off by the goblins. Still good - the green-skins didn't bother stripping the husks. Return it to Farmer Jessiah. | |
| Armor | Uncommon | 7 | A thick dwarven ring etched with the mark of the hammer hand. | |
| Armor | Uncommon | 7 | A thick dwarven ring whose weight is meant to remind its bearer to stand firm. | |
| Armor | Uncommon | Reinforced boots with metal plating. | ||
| Weapon | Uncommon | A recurve bow crafted from flexible swamp wood. Its draw is smooth and powerful. | ||
| Junk | Poor | 1 | A clump of tangled river weeds. | |
| Material | Common | 1 | A tanned leather hide ready for crafting. | |
| Armor | Common | A well-fitted leather hood crafted from tanned hide and worn pelt. Keeps you concealed and protected. | ||
| Junk | Poor | 1 | Inside is a small portrait, too damaged to make out. Someone loved someone. | |
| Armor | Common | A worn bandana that's seen better days. Barely conceals the face anymore. | ||
| Junk | Common | 1 | A scrap of worn fabric. Could be used for crafting or sold. | |
| Armor | Poor | Threadbare cloth leggings — more holes than fabric. | ||
| Container | Poor | 1 | A small, chewed-up leather pouch. You found it inside a young wolf. The previous owner was probably very young too. | |
| Weapon | Uncommon | |||
| Armor | Uncommon | 13 | ||
| Armor | Uncommon | 13 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 13 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 13 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Uncommon | 13 | Runic imprints shape this piece toward Dexterity. | |
| Armor | Uncommon | 16 | ||
| Armor | Uncommon | 16 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 16 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 16 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Uncommon | 16 | Runic imprints shape this piece toward Dexterity. | |
| Armor | Uncommon | 15 | ||
| Armor | Uncommon | 15 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 15 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 15 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Uncommon | 15 | Runic imprints shape this piece toward Dexterity. | |
| Weapon | Uncommon | |||
| Armor | Uncommon | 12 | ||
| Armor | Uncommon | 12 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 12 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 12 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Uncommon | 12 | Runic imprints shape this piece toward Dexterity. | |
| Weapon | Uncommon | |||
| Weapon | Uncommon | |||
| Armor | Uncommon | 11 | ||
| Armor | Uncommon | 11 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 11 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 11 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Uncommon | 11 | Runic imprints shape this piece toward Dexterity. | |
| Armor | Uncommon | 17 | ||
| Armor | Uncommon | 17 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 17 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 17 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Uncommon | 17 | Runic imprints shape this piece toward Dexterity. | |
| Weapon | Uncommon | |||
| Weapon | Uncommon | |||
| Armor | Uncommon | |||
| Armor | Uncommon | 14 | ||
| Armor | Uncommon | 14 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 14 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 14 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Uncommon | 14 | Runic imprints shape this piece toward Dexterity. | |
| Weapon | Uncommon | |||
| Armor | Uncommon | 10 | ||
| Armor | Uncommon | 10 | Runic imprints shape this piece toward Wisdom. | |
| Armor | Uncommon | 10 | Runic imprints shape this piece toward Vitality. | |
| Armor | Uncommon | 10 | Runic imprints shape this piece toward Intelligence. | |
| Armor | Uncommon | 10 | Runic imprints shape this piece toward Dexterity. | |
| Weapon | Rare | The Gold-Mad King's own mining axe, its edge split many a rich seam - and many a skull. | ||
| Junk | Uncommon | 1 | An exceptionally thick bear hide from an elder bear. Highly sought after. | |
| Material | Uncommon | 1 | A thick, durable pelt cut from a mature beast or recovered from a poacher. | |
| Armor | Uncommon | Shoulder guards built from thick elite bear pelt, reinforced with bear claw spikes and tanned leather backing. | ||
| Consumable | Epic | 6 | Herb-roasted pike and Forest beast meat. For 6 hours, damaging spells have an 18% chance to launch a scaling Briarshot and wound the target… | |
| Material | Epic | 1 | Hooked spines ridge its back like a living briar. Even cooked, the flesh crackles with spiteful woodland magic. | |
| Consumable | Epic | 12 | 30% chance when struck to reflect physical damage back at the attacker (6s cooldown). Lasts 30 minutes. | |
| Material | Common | 1 | A teeny fish. Cooks use it to brew a shrinking morsel. | |
| Consumable | Common | 1 | A bite-sized snack that shrinks you down for 2 minutes (cosmetic). | |
| Junk | Common | 1 | A damaged wolf pelt. Too damaged to be useful for crafting. | |
| Armor | Uncommon | Supple leathers cut for stalking prey through bandit country. | ||
| Armor | Uncommon | Supple leathers cut for stalking prey through bandit country. | ||
| Armor | Uncommon | Supple leathers cut for stalking prey through bandit country. | ||
| Armor | Uncommon | Supple leathers cut for stalking prey through bandit country. | ||
| Armor | Uncommon | Well-traveled gear favored by wanderers of the deep forest roads. | ||
| Armor | Uncommon | Well-traveled gear favored by wanderers of the deep forest roads. | ||
| Armor | Uncommon | Well-traveled gear favored by wanderers of the deep forest roads. | ||
| Armor | Uncommon | Well-traveled gear favored by wanderers of the deep forest roads. | ||
| Armor | Uncommon | 9 | A mysterious amulet imbued with the power of twilight, sharpening arcane focus. | |
| Armor | Uncommon | 9 | A mysterious amulet imbued with the power of twilight, bolstering physical might. | |
| Rune | Epic | 1 | The Ogre King's wrath: taking a heavy blow erupts in a shockwave and hardens your hide with stacking armor. The tank's rune. | |
| Weapon | Uncommon | A heavy blade lashed with the Den Mother's own fangs. Trophy of the hunter who finally felled Ursara. | ||
| Weapon | Uncommon | A gnarled staff crowned with the Den Mother's heartwood-bound claw. It thrums with a primal warmth. | ||
| Weapon | Uncommon | A longbow strung with sinew from the Den Mother. Its draw carries a hunter's grim resolve. | ||
| Rune | Epic | 1 | The Betrayed Chieftain's grudge: damage you take is banked, then released as bonus damage on your next strike. | |
| Consumable | Rare | 1 | Grants 18% chance on hit to apply a stacking nature DoT for 45 minutes. | |
| Consumable | Epic | 6 | Peppered catfish and spider meat. For 6 hours, melee auto-attacks have an 18% chance to erupt in a scaling poison cloud (8-second cooldown)… | |
| Material | Epic | 1 | Its violet whiskers numb a careless hand. Forest spiders gather wherever one is cleaned. | |
| Material | Epic | 1 | An iridescent scale shed by Sylgrith. Light passes through it green. Prized by smiths, alchemists, and trophy collectors. | |
| Armor | Uncommon | Heavy chainmail worn by experienced warriors. | ||
| Armor | Uncommon | Heavy chainmail boots worn by experienced fighters. | ||
| Armor | Uncommon | Heavy chainmail gauntlets worn by experienced fighters. | ||
| Armor | Common | A plain homespun shirt, patched with care. | ||
| Armor | Common | Well-worn everyday shoes. | ||
| Armor | Common | Simple work trousers worn soft by honest labor. | ||
| Material | Rare | 1 | A crystal formed where void corruption hardens around ore or bone. | |
| Material | Rare | 1 | A shred of silk imbued with void energy. | |
| Armor | Epic | Stitched from void crystal-infused cloth and soul thread, this robe hums with eldritch power. Only the most powerful tailors can craft it. | ||
| Weapon | Common | A worn travelling staff, equal parts walking stick and focus. | ||
| Rune | Epic | 1 | The Warboss' tactics: enemies you strike are Marked, and your area attacks hit Marked foes harder. Rewards AoE positioning. | |
| Weapon | Uncommon | A fearsome two-handed axe forged for champions of war. | ||
| Armor | Uncommon | 5 | A sturdy chain necklace taken from the bandit warlord's strongbox, re-blessed by the town wardens. | |
| Armor | Uncommon | 5 | A sturdy chain necklace taken from the bandit warlord's strongbox, re-blessed by the town wardens. | |
| Armor | Uncommon | 5 | A sturdy chain necklace taken from the bandit warlord's strongbox, re-blessed by the town wardens. | |
| Armor | Uncommon | 5 | A sturdy chain necklace taken from the bandit warlord's strongbox, re-blessed by the town wardens. | |
| Material | Epic | 1 | The personal seal of the bandit warlord. | |
| Rune | Epic | 1 | The Bandit King's command: each kill rallies you with a refreshing surge of damage and speed. Snowballs through packs, fades against a lone… | |
| Junk | Uncommon | 1 | The personal insignia of Blackhand, leader of the forest bandits. Highly valuable as proof. | |
| Armor | Uncommon | Dark cloth taken from the bandit warlord's own wardrobe. The roads are safe because of you. | ||
| Armor | Uncommon | Mail greaves wrenched from Blackhand's elite guard. The roads are safe because of you. | ||
| Armor | Uncommon | Stripped from Blackhand's stronghold and re-cut to fit. The roads are safe because of you. | ||
| Armor | Epic | Forged from the Bandit Warlord's seal and den mother hide, this chestplate is a trophy as much as armor. | ||
| Armor | Rare | Heavy mail shoulder armor worn by Blackhand. A symbol of his dominance over the forest bandits. | ||
| Consumable | Common | 5 | Restores 120 health over 20 seconds. Must remain still. | |
| Consumable | Uncommon | 3 | A war concoction. Grants +10% damage dealt for 5 minutes. Shares a buff slot with offensive food. | |
| Consumable | Common | 1 | Restores 100 mana over 20 seconds. Must remain still. | |
| Junk | Uncommon | 1 | A sealed shipping crate lost to the water. Too swollen to open — but a curio dealer will take it whole. | |
| Container | Uncommon | 1 | Still buckled. Still latched. This one's in surprisingly good shape. You found it inside a wolf, which makes its condition all the more uns… | |
| Quest | Uncommon | 1 | A dwarven stone idol built around a violet crystal. Its runes hum with the same rhythm as the deep veins. | |
| Material | Common | 1 | Pungent herbs and spices gathered from forest creatures. Used in cooking. | |
| Material | Common | 1 | A sharp fang from a wolf, used to reinforce Ranger gear. | |
| Junk | Common | 1 | A thick gray wolf pelt. Useful for leather crafting. | |
| Consumable | Uncommon | 1 | Grants +6 Strength for 30 minutes. | |
| Weapon | Common | A sturdy hand axe meant for timber, just as happy splitting skulls. | ||
| Weapon | Common | |||
| Weapon | Common | |||
| Armor | Poor | Patched-up pants from a fallen bandit. They'll do in a pinch. | ||
| Weapon | Poor | A warped shortbow with a fraying string. The draw is weak and the aim worse. | ||
| Weapon | Poor | A chipped, rusted parrying dagger. It has seen far better days. | ||
| Junk | Common | 1 | A rough, worn pelt from a common forest wolf. Too coarse for fine leatherwork, but a hunter will still take them. | |
| Weapon | Poor | A blade that has seen better days, but still cuts. | ||
| Armor | Rare | Robes woven from ethereal threads harvested from slain wraiths. They shimmer with an otherworldly glow. | ||
| Rune | Epic | 1 | Sylgrith's gift: your damaging abilities leave a patch of burning ground that scorches foes you are not standing in. Drop-and-move, not fre… |