Effects
1018 effects in Eldevar Online.
| Name | Description |
|---|---|
| Filled with abundant holy energy, healing over time. | |
| When you are struck, you have a 30% chance to raise a Holy Aegis (briefly reducing damage taken) and rip a surge of threat onto your attack… | |
| Protected by a powerful divine shield that absorbs a large amount of damage. | |
| When your Overcharge ends, Fire Blast's cooldown resets and mana returns to you. | |
| Your steady hands keep the poisons flowing — your abilities have a chance on hit to restore energy. Chance grows each rank. | |
| Empowered by your master. Damage dealt increased by 60%. Player deals 30% more damage. On expiry, howls to slow nearby enemies. | |
| Reeling from an ambushing strike — briefly slowed. While marked, this target no longer grants the ambush bonus (it resets after 4s). | |
| Resonating with destructive harmonics. Takes 5% more damage per stack from all sources. Stacks up to 3. | |
| The tide answers its caller — each tick of your Riptide has a chance to wash back and mend you for a Wisdom-scaling amount. Chance grows ea… | |
| Rooted in place by an anchoring shot. | |
| Bound to the veil — restored over time and shielded against death by a soul-covenant. | |
| Soul is anchored by a covenant, allowing resurrection upon death. | |
| Companion damage increased by 20%. | |
| Protected by a reinforced construct's ward. | |
| Healing over time with a gentle arcane shimmer. | |
| Standing in an arcane construct. +14 armor, restoring mana. | |
| Arcane Intellect | Increases Intelligence by an amount equal to your level. |
| Your frost, arcane, and nature spells fan the flames: hits on Burning targets have a chance per rank to build Ignition. | |
| Standing in an arcane lattice. Rapidly restoring mana and health. | |
| Surrounded by a sentient construct. +14 armor, restoring mana. | |
| Arcane Swiftness: attack and cast speed increased by 15%. | |
| Standing in a reinforced construct. +20 armor, restoring mana. Periodically gains an absorb shield. | |
| Arcane Web | Stunned by an arcane web between two constructs. |
| Your arcane control expands across the battlefield, cleaving nearby foes. | |
| Auto-attacks deal bonus holy damage and have a 50% chance to heal the nearest ally for 25 + 1.5 Wisdom. | |
| Arena Bulwark | Increases armor for the rest of the run. |
| Arena Edge | Increases damage dealt for the rest of the run. |
| Arena Precision | Increases critical strike chance for the rest of the run. |
| Arena Regeneration | Restores health over time for the rest of the run. |
| Arena Swiftness | Increases attack speed for the rest of the run. |
| Arena Ward | Reduces all damage taken for the rest of the run. |
| Shielded by a harmonic aria, taking 10% less damage. | |
| Shrouded by a protective hymn, taking 20% less damage. | |
| Your strikes deepen wounds, opening an Execute window on bleeding foes. Your Rupture bursts the target's Deep Wounds and Deep Rend for bonu… | |
| Your melee strikes have a chance to carve a fresh Deep Wound, building your bleed stack even without a critical hit. Chance grows each rank. | |
| Ascendance | Transformed into an elemental ascendant. Spell power increased. |
| Assassination Deadly Poison | A lethal dose works through the target, dealing nature damage over time. Each strike layers another dose, stacking up to 5. Your finishers… |
| Your blades run with a lethal coating — each strike has a chance to layer a dose of Deadly Poison on the target. Chance grows each rank. | |
| Your finishers become detonators — Envenom and Mark of the Assassin blow every Deadly Poison and Laceration off the target at once, dealing… | |
| Your spell critical strikes have a chance to mend you with astral light, healing for an Intellect-scaling amount. Chance grows each rank. | |
| Your spells have a chance on hit to smite the target with a burst of holy damage — fueling the Atonement healing it spills. Chance grows ea… | |
| Shielded by atonement, absorbing a Wisdom-scaling amount of incoming damage. | |
| Your aura effects are doubled for 8 seconds. | |
| +10 wisdom to empower your healing and a lingering heal over time. | |
| Damage dealt increased by 20%. Wisdom increased by 8. | |
| Empowered by holy fervor: damage dealt increased by 15% and +10 armor. | |
| A protected curse that punishes dispels. | |
| Solar and lunar energies orbit you. Casting Moonfire-family spells (Moonfire, Sunfire, Lunar Flare) builds Eclipse; at full Eclipse it erup… | |
| Bleeding from barbed arrow lodged in flesh. | |
| Heartwood bark sheathes you, absorbing incoming damage. | |
| Protected by a damage-absorbing shield. | |
| Armor increased by 12, Vitality increased by 8, and heals for 4 every 5 seconds. | |
| Every auto-attack hit shaves time off Berserk's remaining cooldown. Faster each rank. | |
| Battle stance: increased stamina and rage generation. | |
| Fighting a foe bleeding from your Deep Wounds, your strikes have a chance to slip into a Battle Trance, sharply increasing your attack spee… | |
| Beacon of Light | 40% of healing done to others is copied to this target. |
| Bear Form | You have shifted into Bear Form, gaining increased Vitality and Strength. Only Bear Form abilities may be used. |
| Bear Form | You have shifted into Bear Form with a primal covenant. Caster spells may be used at 50% reduced effectiveness. |
| Bear Form | You have shifted into Bear Form with reinforced hide, gaining increased Vitality and Strength. Only Bear Form abilities may be used. |
| Bear Form | You have shifted into Bear Form with ursine hunger, gaining balanced Vitality and Strength. Bear Form abilities deal 25% more damage. |
| Rooted in place by a trap. | |
| Berserk: attack speed increased by 25% and damage dealt by 5%. | |
| Disarmed by binding shots. | |
| Bound by holy energy, healing over time. | |
| Your Flame Shock carries a biting chill — every Flame Shock hit also slows the target's movement by 50% for 4 seconds. | |
| Auto attackers may be struck by the shield's spikes. | |
| Casting Fireball or Frostbolt quickens your blade, granting Arcane Swiftness. | |
| Dodge chance increased by 45%. Combo points generated count double. Damage dealt increased by 25%. | |
| Spinning unstoppably — immune to movement-impairing effects. | |
| Your holy strikes on enemies have a chance per rank to bank an extra Holy Sacred Charge, hastening the Sacred Surge that loads your next Li… | |
| A blessed warding song surrounds you, increasing armor, dodge, and wisdom. | |
| Blessing of Might | Increases Strength by 10. |
| All primary stats increased. | |
| Blinded by holy light. Miss chance increased by 100%. | |
| Blinded by holy light. | |
| Blood Frenzy | A savage rip tears muscle and sinew. If Rake is also active, each tick heals the Druid. |
| Spell damage increased by 35%. | |
| Blood Squall | Bleeding for physical damage over time. |
| Bleeding for physical damage over time. | |
| Siphoning health to restore mana. | |
| Bleeding for physical damage over time. | |
| Your strikes have a 12% chance to open a Laceration on the target — a stacking bleed that scales with your Dexterity. | |
| Your auto-attacks can surge — instantly resetting Raging Blow and making your next one free. Chance grows each rank. | |
| Your next Raging Blow is free. | |
| Damage dealt increased by 5%. | |
| Bolstered Hide: damage taken reduced by 12%. | |
| Bone Aegis Corruption | Surrounded by bone fragments that absorb damage; bursts into a corruption zone when it ends. |
| Bone Aegis Embrace | Surrounded by bone fragments that absorb damage; nearby allies are mended on cast. |
| Bone Aegis Ghostwalk | Wreathed in spectral bone — absorbs damage and grants 30% dodge. |
| Bone fragments shield the caster. On expiry, explodes for 100% of absorbed damage. | |
| A massive bone fortress shields the caster, absorbing a large amount of damage. | |
| Your death magic splinters — your spells have an 18% chance on hit to blast the target with shards of bone. | |
| War Command has peaked — the pent-up command erupts, driving the Bonelord's servant into a Frenzy. | |
| Commanded by the Bonelord — this servant deals 8% more damage per stack. Stacks up to 5 times; at 5 stacks the command erupts into a Frenzy. | |
| Your bound dead feed you power — slaying an enemy returns mana. Amount grows each rank. | |
| Bramble Bleed | Barbed thorns rake the flesh, causing a deep bleed. |
| Every blow you slip is an opening — when you dodge, you snap back with an instant counterattack that rips the attacker's attention onto you. | |
| You weaponize every blow you weather — soaking damage builds threat on your attacker, and your own strikes keep the pack's fury locked on y… | |
| Bristling Bark: damage taken reduced by 10%. | |
| Bristling Fur | Your fur bristles with defensive energy, reducing damage taken by 25% for 8 seconds. |
| Broken Morale | Warbanner toppled — staggered, takes 20% more damage. |
| Threat generation increased by 40%. Landing a finisher (Eviscerate or Gut Punch, including their variants) readies Riposte Guard — +30% dod… | |
| Bulwark Chant: the swelling war-anthem reduces damage taken by 12%. | |
| The wall that mends itself — when you are struck, you have a chance to recover health. Chance grows each rank. | |
| Bulwark of Light: damage taken reduced by 15%. | |
| Burn | Burning for fire damage over time. |
| Burning Ground | Standing in scorched earth, taking fire damage over time. |
| Attack speed increased but takes more damage. | |
| Cataclysm Stun | Flattened by the meteor. Cannot move, attack, or cast. |
| Your abilities have an 18% chance to splash the target with acid for a burst of nature damage AND stamp a stack of Toxin: Corroded, dissolv… | |
| Cauterize Restoration | Searing warmth burns for minor damage over time. |
| Your next Cauterize is instant, free, and off cooldown. | |
| Direct damaging hits can call down a rockfall around the struck enemy. | |
| Cavefall Charm cannot call down another rockfall yet. | |
| Your tended garden shields its charges — each time one of your heal-over-time effects ticks, it has a 15% chance per rank (up to 30%) to wr… | |
| Warded by Cenarius, absorbing a Wisdom-scaling amount of incoming damage. | |
| Your strikes have a 16% chance to sear the target with holy fire, Censuring them for holy damage over time. | |
| Censured | Holy fire burns the target for holy damage over time. Stacks up to 3 times. |
| Taunted. Forced to attack the challenger. | |
| Wrapped in bone fragments, absorbing damage and healing over time. | |
| Disarmed. Cannot use weapon attacks. | |
| Auto attacks have a 2% chance to immediately swing again for full damage. | |
| Chilled | Movement speed reduced by 40%. |
| Movement speed reduced by 40% by a choking cloud. | |
| Choking Dust | Lungs full of mine dust — taking damage every second. Healers, keep the group standing. |
| A renewing melody heals over time. | |
| Landing Cauterize also detonates a cautery ember on the nearest enemy — your healing bites back. | |
| Bathed in radiant light, healing over time. | |
| Purified by a cleansing totem, absorbing a small amount of incoming damage. | |
| Your melee strikes have a chance to slip a blade between the ribs for a burst of bonus physical damage. Chance grows each rank. | |
| A virulent entropic rot eats away at flesh and soul alike, dealing escalating death damage over time. | |
| Consuming Overcharged detonates your target's Burn, dealing fire damage to nearby enemies and spreading Burn to them. | |
| The veil's decay returns power — your spells that strike an enemy have a chance to restore mana. Chance grows each rank. | |
| Auto-attacks deal bonus poison damage scaling with Dexterity and apply a scaling DoT. | |
| Suffering concentrated poison damage over time. | |
| Condemnation | Next Seal of Command proc deals bonus holy damage. |
| Your melee strikes have a chance to discharge stored lightning for a burst of bonus nature damage. Chance grows each rank. | |
| Conflagration | Burning for fire damage. Nearby allies are healed by the flames. |
| Conflagration Burn | Warm embers glow on your skin. A sign of restorative fire. |
| Confluence Trigger | Cauterize was recently applied. Frozen Armor on this target will deploy an Arcane Construct. |
| Auto-attacks deal scaling holy damage and grant +3 armor. | |
| Slowed by 30% from consecrated ground. | |
| Searing holy light burns the target over time. | |
| Construct Mastery | Arcane Construct duration increased and can have two active simultaneously. |
| Coordinated Strike | Wolf is attacking the marked target. |
| Cornered and lethal. Dodge chance increased by 50% and healing rapidly. Attackers are torn by a savage bleed. | |
| Torn by a cornered predator. Bleeding for physical damage over time. | |
| CorruptedBloodTonic | Alchemy: +12 Vitality and 5% damage reduction for 15 minutes. |
| Counterspell Silence | Silenced. Cannot cast spells. |
| Crash Landing | Stunned by a devastating charge. |
| Spreading corruption rots the target for death damage over time. Stacks up to 5 times. | |
| Your spells have a chance on hit to inflict Festering Plague, a stacking Intelligence-scaling rot (up to 4 stacks). Chance grows each rank. | |
| Suffering escalating shadow damage over time. | |
| Your void magic festers — your spells have an 18% chance on hit to inflict Voidrot, an Intelligence-scaling shadow damage-over-time that st… | |
| A soaring crescendo mends your wounds over time. | |
| Stolen lifeblood mends you and your allies over time. | |
| Ruptured wounds bleed out, dealing physical damage over time. | |
| Crimson Momentum | Next Deep Cut extends the bleed and generates extra Rage. |
| Movement slowed by a trap. | |
| Movement speed reduced by 60% and damage dealt reduced by 15%. | |
| Auto-attacks deal bonus poison damage and slow the target by 20% for 4 seconds. | |
| Movement speed reduced by 20%. | |
| Each attack grants 3% increased damage dealt. Stacks up to 10 times. | |
| Your Judgement's detonation smites the target with a burst of bonus holy damage. Damage grows each rank. | |
| Sheathed in crystalline frost, absorbing a Wisdom-scaling amount of incoming damage. | |
| Dagger auto attacks may Expose Armor. | |
| Cutpurse's Rhythm | Building rhythm. At 3 stacks, next Sinister Strike is free. |
| The severed pact feeds you — damage dealt increased by 6% per stack. Stacks up to 3 times. | |
| Dark Empowerment: spell damage increased by 5% per stack. Stacks up to 4 times. | |
| Your spells have a chance on hit to draw mana from the void. Chance grows each rank. | |
| Your spells have a chance on hit to lash the target with a bolt of raw void for bonus shadow damage. Chance grows each rank. | |
| Extreme focus. +6 DEX, x1.15 damage. Breaks on movement. | |
| Marked for death. Takes 35% increased damage. | |
| Bleeding for physical damage over time. | |
| Deep Cut (Secondary) | Bleeding from a secondary wound. |
| Deep Madness | The gold fever takes hold completely — attacks 40% faster and deals 25% more damage. Burn it down! |
| Deep Madness of the King | The idol has him utterly — Thargrim's eyes burn rune-blue, attacking 35% faster and dealing 20% more damage. |
| Bleeding. Execute deals 50% more damage to this target. | |
| Deep Rip | A deep savage rip tears muscle and sinew, causing severe bleeding. |
| Deep Wounds | A grievous bleeding wound deals physical damage over time. Stacks up to 3 times. |
| Your critical strikes carve a Deep Wound, a stacking physical bleed. Your Execute ruptures the target's Deep Wounds and Deep Rend for bonus… | |
| Defensive stance: increased health and threat generation, reduced damage dealt. | |
| Each heal you land on an ally has a chance to mend you as well, for a Wisdom-scaling amount. Chance grows each rank. | |
| The flame you throw feeds your reserves — your holy strikes on enemies have a chance per rank to return mana to you. | |
| Bound in place by a haunting dirge. Cannot move. | |
| Cannot use melee or ranged attacks. | |
| Discipline: you heal by attacking — the Atonement talents turn the holy damage you deal into healing for your most wounded ally. | |
| You heal by harming — each holy strike splashes Atonement, mending your most wounded nearby ally over a few seconds. Chance grows each rank. | |
| Atonement's light mends the wounded over a few seconds. | |
| Righteous fervor quickens you — your holy strikes have a chance to grant Quickened Devotion, increasing cast and attack speed. Chance grows… | |
| Your holy critical strikes kindle fervor — a chance to make your next Holy Blast instant, free, and off cooldown. Chance grows each rank. | |
| Channeling the Light sustains you — your holy strikes have a chance to return mana. Chance grows each rank. | |
| You keep the fire burning — your holy strikes have a chance to hasten Holy Fire's return. Chance grows each rank. | |
| Your holy magic burns deeper on foes already alight — striking a target afflicted by your Holy Fire has a chance to sear it for bonus holy… | |
| Shielded by a spirit barrier, taking 25% less damage. | |
| Discordant sound saps your strength, reducing damage dealt by 15%. | |
| Movement speed reduced by 40% by jarring sound. | |
| Resonating with a small destructive harmonic. Takes 2% more damage. | |
| Protected by a divine shield that absorbs damage. | |
| All primary stats increased by 5. | |
| Divine Bulwark | Damage taken reduced by 50%. |
| Damage dealt increased by 20%. | |
| Dome Duster Stun | Stunned. Cannot move, attack, or cast. |
| Wreathed in a screaming doomwind. Your melee strikes are massively empowered and accelerated. | |
| Druid Living Seed | Nature energy flows through the target, healing them over time. On expiry, a living seed heals on next hit taken. (Renamed from the ambiguo… |
| Damage dealt increased by 5%. | |
| Duelist Poison | Suffering nature damage over time. |
| Duelist's Opening | Damage increased after Sinister Strike. |
| Dungeon Blessing | Inside a dungeon: healing received is increased by 20%. |
| Heightened senses. +3 DEX, +100 range, +10% damage dealt. | |
| Earth Shock | Stunned by the force of the earth, movement slowed. |
| Earthbind | Bound by earth, movement speed greatly reduced. |
| Your Stormstrike channels the earth — every Stormstrike hit wraps you in earthen armor (+12 armor for 6 seconds). | |
| Earthen Form | Encased in living stone. Armor and vitality greatly increased. Immune to crowd control. |
| Healing an ally who carries your Riptide has a chance to wrap them in an Earthen Ward, absorbing incoming damage. Chance grows each rank. | |
| Earthen Strike | Encased in earthen energy, increasing armor. |
| Warded by the earth, absorbing a Wisdom-scaling amount of incoming damage. | |
| Critical auto-attacks split off additional Nature damage. | |
| Your elemental magic overflows — spells that strike an enemy have a chance to bank an extra Overload charge, reaching Overheat faster. Chan… | |
| Elemental spells can be reinterpreted to aid allies. | |
| Your weapon crackles with storm energy, dealing additional nature damage on each melee hit. Damage scales with Intelligence. | |
| ElixirOfFrenzy | Alchemy: +8% critical strike chance for 10 minutes. |
| ElixirOfIronhide | Alchemy: 4% damage reduction for 10 minutes. |
| ElixirOfSavagery | Alchemy: +15% damage dealt for 10 minutes. |
| ElixirOfSharpenedSenses | Alchemy: +6 Intelligence and +6 Wisdom for 10 minutes. |
| ElixirOfStoneblood | Alchemy: +8 Vitality and 6% damage reduction for 15 minutes. |
| ElixirOfTheBerserker | Alchemy: +10% critical strike chance for 15 minutes. |
| ElixirOfTheColossus | Alchemy: +10 Vitality for 15 minutes. |
| ElixirOfTheStubborn | Alchemy: +5 Vitality for 10 minutes. |
| ElixirOfVenom | Alchemy: 20% chance on hit to deal 10 bonus nature damage for 10 minutes. |
| ElixirOfVigor | Alchemy: restores 80 health over 10 seconds. |
| Your imbued auto-attacks have a 4% chance per rank (up to 12%) to discharge the imbue. Fire-Imbued: Ember Surge — your next Fireball is ins… | |
| Consumed a Burn effect. Fire spell damage increased by 25%. | |
| Your fire spells that strike an enemy have a chance per rank to charge an Ember Reserve: your next Cauterize is instant, free, and off cool… | |
| Your next Fireball is instant and free. | |
| Quick Mend on an ally below 30% health refunds its cost and hastens Sedative Dart. | |
| Disarmed by an empowered volley. | |
| Weakened by a curse, dealing less damage over time. | |
| Mana regeneration increased. | |
| Entangled | Roots erupt from the ground, holding the target in place. Breaks on damage. |
| Entangling Roots | Rooted to the ground. Cannot move. |
| Master of decay — your dark power flows through every spell (+15% damage), and Soul Collapse detonates the Festering Plague rotting your ta… | |
| When you kill a foe, Festering Plague erupts to the nearest enemy within 700 range at triple virulence (3 stacks). | |
| Envenomed. Taking intense nature damage and slowed. | |
| Epidemic Protocol | Venom proc chance greatly increased. |
| Siphoning vitality over time. | |
| Restoring health siphoned from an enemy. | |
| Evasion | Dodge chance increased by 50%. |
| Evasion Reflex: dodge chance increased by 15%. | |
| Your strikes have a chance to flow into Evasion Reflex, sharply increasing your dodge chance for a few seconds. Chance grows each rank. | |
| The tide sustains your totems — your Grounding Totem's cooldown is reduced by 8 seconds. | |
| Your critical strikes against a target bleeding from your Deep Wounds have a chance to exploit the opening for a heavy burst of bonus physi… | |
| Weakness exposed. Takes increased damage. Stacks on each CC applied. | |
| Weakness exposed. Takes 15% increased damage. | |
| Physical damage taken increased by 5%. | |
| Eye Rake | Incapacitated. Cannot move, attack, or cast. Effect breaks on damage. |
| Fear | Fleeing in terror. Cannot control movement. |
| Primal instinct sharpens your claws and hardens your hide. You live in Sabertooth Form stacking Wildheart Rend, and your Primal Fury capsto… | |
| Feral Frenzy: damage dealt increased by 4% per stack. Stacks up to 5 times. | |
| Your auto-attacks have a chance to send you into a Feral Frenzy, stacking increased damage. Chance grows each rank. | |
| Wounded and furious: increased attack speed and damage, but reduced movement speed. | |
| Your spells have a chance on hit to fill you with Quickened Devotion, increasing cast and attack speed for a few seconds. Chance grows each… | |
| Festering Plague | A virulent rot deals shadow damage over time. Stacks up to 4 times. |
| Bleeding and slowed. Stacks up to 2 times. | |
| Your poisons do the work: each DoT tick has a chance per rank to restore energy to you. | |
| Each Quick Mend landed on an injured ally cuts Mending Shot's remaining cooldown. Keep the dressings flowing and the big shot comes back so… | |
| Empowered by a sacred rite. Holy spell power increased by 60% and healing increased by 50%. | |
| Finale Silence | Deafened by a crescendo. Cannot cast spells. |
| Fire Snap | Stunned by a burst of fire. Cannot move, attack, or cast. |
| Your blade burns: auto-attacks deal bonus INT-scaling fire damage. | |
| Flame Shock | Burning from Flame Shock, taking fire damage over time. |
| Fire courses through your storm-channels for 6 seconds — your lightning hits bank an extra Overload charge while primed. | |
| FlaskOfEndlessRage | Alchemy Flask: +8% critical strike chance and 5% damage reduction for 30 minutes. Occupies both food buff slots. |
| FlaskOfTheTitans | Alchemy Flask: +8 Vitality and +10% damage dealt for 30 minutes. Occupies both food buff slots. |
| FlaskOfTheVoid | Alchemy Flask: +6 to all stats and +8% damage dealt for 30 minutes. Occupies both food buff slots. |
| Spending the tide returns it — consuming a Riptide with your Healing Surge has a chance to return 12 mana on the ancestral current. Chance… | |
| Attack speed increased by 20%. | |
| Your critical hits can send you into a Flurry, increasing attack speed. Chance grows each rank. | |
| Concentration heightened. | |
| Food_Arcanists_Feast | Well Fed: +10 Intelligence, +6 Wisdom, 10% chance on hit to restore 8 mana for 60 minutes. |
| Food_Basic | Restoring health. Cancelled by movement, damage, or casting. |
| Food_Bear_Steak | Restoring health. Cancelled by movement, damage, or casting. |
| Food_Berserkers_Blood_Roast | Well Fed: +10 Strength, +5% damage dealt for 60 minutes. |
| Well Fed: +5 Strength and +5% movement speed for 4 hours. | |
| A conjured thorn festers in the target. Damage scales with the diner's level and Intelligence. | |
| Food_Carp_Growth | Colossal! You tower over everyone (cosmetic). |
| Food_Charred_Meat | Restoring health. Cancelled by movement, damage, or casting. |
| Food_Coma_Selfbuff | Energized by a hearty meal — attack speed and damage increased. |
| Food_Coma_Sleep | Food Coma — fast asleep! Cannot move, attack, or cast. |
| Food_Emberfeast | Well Fed: 15% chance on any hit to ignite the enemy for fire damage over time. |
| Food_Emberfeast_Burn | Searing flames deal fire damage over time. |
| Food_Excellent | Restoring health. Cancelled by movement, damage, or casting. |
| Food_Force_Crit_Charge | Your next attack is a guaranteed critical strike. |
| Food_Forest_Agility_Skewer | Well Fed: +6 Dexterity for 30 minutes. |
| Food_Forest_Stew | Restoring health and mana. Cancelled by movement, damage, or casting. |
| Food_Frost_Silverfin | Well Fed: 12% chance on hit to slow enemy attack speed for 2.5 hours. |
| Food_Frost_Silverfin_Chill | Chilled. Attack speed reduced by 20%. |
| Food_Glittermeat | You shimmer with a golden glow (cosmetic). |
| Well Fed: +5 Intellect and +20 maximum Mana for 4 hours. | |
| Food_Good | Restoring health. Cancelled by movement, damage, or casting. |
| Food_Gourmet_Agility_Feast | Exquisite Meal: +12 Dexterity for 60 minutes. |
| Food_Gourmet_Grand_Feast | Exquisite Meal: +6 to all primary stats for 60 minutes. |
| Food_Gourmet_Intellect_Feast | Exquisite Meal: +12 Intelligence for 60 minutes. |
| Food_Gourmet_Strength_Feast | Exquisite Meal: +12 Strength for 60 minutes. |
| Food_Gourmet_Vitality_Feast | Exquisite Meal: +12 Vitality for 60 minutes. |
| Well Fed: healing spells have a 22% chance to leave a scaling Kiss of the Grove on their target. | |
| Food_Healers_Porridge | Well Fed: +6 Wisdom for 30 minutes. |
| Food_Hearty_Roast | Well Fed: damage dealt increased by 15%. |
| Food_Herb_Roasted_Meat | Restoring health. Cancelled by movement, damage, or casting. |
| Well Fed: taking damage has a 25% chance to raise a scaling Ironbark shield. | |
| Living bark absorbs damage. Its strength scales with the diner's Vitality. | |
| Well Fed: +3 Armor for 2 hours. | |
| The grove's favor mends wounds over time. Healing scales with the diner's level and Wisdom. | |
| Well Fed: +5 Vitality and +3 Armor for 4 hours. | |
| Food_Lava_Eel_Steak_Burn | Burning from lava eel venom. Taking fire damage over time. |
| Food_Lifeleech_Broth | Well Fed: Auto-attacks heal you for 3 HP on hit for 45 minutes. |
| Food_Lucky_Morsel | Well Fed: critical strike chance increased by 15%. |
| Food_Minnow_Shrink | Teeny! You shrink down to pocket size (cosmetic). |
| Otto's Family Stew: +20 maximum Health for 2 hours. | |
| Food_Overweight | Overweight! Force-fed until you can barely waddle. Movement speed reduced by 50%. |
| Well Fed: +5 Dexterity and +5% movement speed for 4 hours. | |
| Food_Perfect_Strike | Well Fed: 25% chance on a critical hit to make your next attack a guaranteed critical strike. |
| Food_Poisoning | Food Poisoning! Queasy and weak — damage dealt reduced by 15%. |
| Food_Primal_Beast_Feast | Well Fed: +8 Strength, +4 Vitality, 15% chance on hit to deal 12 bonus damage for 60 minutes. |
| Food_Primal_Hunters_Bleed | Bleeding from primal strike. Taking physical damage over time. |
| Food_Primal_Hunters_Stew | Well Fed: +6 Dexterity, +4 Strength, 20% chance on hit to apply a bleed for 60 minutes. |
| Food_Primal_Wardens_Plate | Well Fed: +8 Vitality, +4 Wisdom, 5% damage reduction for 60 minutes. |
| Food_Rangers_Ration | Well Fed: +4 Strength and +4 Dexterity for 30 minutes. |
| Well Fed: +2 Strength for 2 hours. | |
| Well Fed: +2 Intellect for 2 hours. | |
| Food_Sages_Broth | Well Fed: +6 Intelligence for 30 minutes. |
| Food_Seasoned_Wolf_Chop | Restoring health and mana. Cancelled by movement, damage, or casting. |
| Food_Spellward | Well Fed: 20% chance when struck to conjure a barrier that absorbs incoming damage. |
| Food_Spellward_Barrier | A shimmering barrier absorbs incoming damage. |
| Food_Spiced_Skewer | Well Fed: 50% chance on auto-attack to sear your target with a spice DoT. |
| Food_Spiced_Skewer_DoT | Seared by hot spices. Taking fire damage over time. |
| Food_Spider_Root_Feast | Well Fed: 20% chance on auto-attack to ensnare the enemy in spider silk, rooting them in place. |
| Well Fed: damaging spells have an 18% chance to launch a scaling Briarshot that leaves a wound. | |
| Food_Thornmail | Well Fed: 30% chance when struck to reflect physical damage back at the attacker. |
| Well Fed: +5 Wisdom and 5 Mana every 2 seconds for 4 hours. | |
| Food_Venomtail_Jerky | Well Fed: 18% chance on hit to apply a stacking nature DoT for 45 minutes. |
| Food_Venomtail_Poison | Poisoned by venomtail venom. Taking nature damage over time. |
| Well Fed: melee auto-attacks have an 18% chance to erupt in a scaling poison cloud. | |
| Forest venom burns through the target. Damage scales with the diner's level and Strength. | |
| Food_Wolf_Strength_Stew | Well Fed: +6 Strength for 30 minutes. |
| Force of Will | Your next spell is instant cast. When consumed, grants bonus Vitality and empowers your next Rejuvenation. |
| Force of Will Vitality | Vitality increased by 4 after Nature's Swiftness was consumed. |
| The main-hand Forest Blade can echo its own swing. | |
| The off-hand Forest Blade can echo its own swing. | |
| Taking damage can harden the shield's heartwood. | |
| Increases armor by 4. | |
| Critical auto-attacks split off additional Nature damage. | |
| The main-hand dirk can splash Nature damage. | |
| The off-hand dirk can splash Nature damage. | |
| Critical auto-attacks split off additional Nature damage. | |
| Ranged auto-attacks can loose an echoing shot. | |
| Increases armor by 3. | |
| Melee hits can root the wielder's stance. | |
| Server-side host for the Forest Stave's Sapflow effect. | |
| Restores 5 mana each second. | |
| Living bark absorbs incoming damage. | |
| Your auto attacks are gathering the force of the living canopy. | |
| Your next auto attack releases the force stored in your armor. | |
| Server-side host for the Forestguard four-piece effect. | |
| Server-side host for the Forestguard two-piece effect. | |
| Server-side host for the Forestwalker four-piece effect. | |
| The ruptured venom sharpens your pursuit, increasing movement speed by 20%. | |
| Your next direct damaging hit ruptures with concentrated wyrm venom. | |
| Server-side host for the Forestwalker two-piece effect. | |
| Critical strikes are priming a concentrated dose of wyrm venom. | |
| Your next damaging ability plants a volatile mushroom beneath its target. | |
| Server-side host for the Forestweave four-piece effect. | |
| Your damaging abilities are cultivating volatile forest spores. | |
| Server-side host for the Forestweave two-piece effect. | |
| Foretold Doom | Overcome by a prolonged vision of doom. |
| Your spells have a chance on hit to wrap you in an Atonement Shell, absorbing incoming damage. Chance grows each rank. | |
| Fortitude | Increases Vitality by 20. |
| Fortress stance: greatly increased stamina and armor, reduced damage dealt. | |
| Whipped into a killing frenzy — this servant attacks 30% faster, deals 20% more damage, and visibly swells with power for 8 seconds. | |
| Frost Nova | Rooted in place. Cannot move. |
| Protected by a sheath of frost, increasing armor. | |
| Frost Shock | Frozen by frost energy, movement speed greatly reduced. |
| Your blade freezes: auto-attacks deal bonus INT-scaling frost damage and can Chill the target. | |
| Auto attackers may be chilled. | |
| Attack speed reduced by 50%. | |
| Direct hits against full-health enemies deal 20% additional damage. | |
| Frostbite | Frostbitten. Movement speed reduced by 30%. |
| While Frost-Imbued, your melee hits have a chance per rank to Frostbite the target, slowing it deeply. | |
| Frostweave | Frozen Armor chains to a nearby ally at reduced strength. |
| Encased in frost, increasing armor. Attackers are chilled. | |
| A driving song flows through you, increasing regen by 10% and movement speed by 5%. | |
| Berserker Stance: dual-wield enabled. Every swing banks rage for your next combo window. | |
| Gambler's Luck | Fortune smiles upon you! Increases all stats by 5 for 5 minutes. |
| Standing in the garden of corruption: rotting for death damage over time and slowed. | |
| A spectral barrier absorbs damage. | |
| The ticking garden pays you back — each time one of your heal-over-time effects ticks, it has a 10% chance per rank (up to 30%) to return m… | |
| Glacial Chill | Caught in a rune detonation — movement speed reduced by 35%. |
| Encased in glacial ice. Massive armor boost and absorb shield, but unable to move. | |
| Food is eaten 50% faster. | |
| Goat Form | You have shifted into Goat Form, greatly increasing movement speed. Breaks if you take damage or use an ability. |
| Goblin Blood Frenzy | Whipped into a frenzy by a fallen packmate — deals more damage and attacks faster. Stacks with each goblin that dies nearby. Kill the pack… |
| Gold Fever | The madness is catching — burning damage over time and 20% slower movement. Walk it off away from the dust. |
| Gold Frenzy | Gold-mad desperation — attacks 30% faster and deals 15% more damage. |
| While your risen servant fights, your spells bank War Command stacks on it (+8% damage per stack, up to 5). At 5 stacks the command erupts… | |
| Empowers pet strikes to apply vulnerability. | |
| Suffering increased damage taken from undead assaults. | |
| A self-reinforcing garden of graves. Your Creeping Grave Rot bleeds Soul into you as it ticks, rot ticks bite harder against foes standing… | |
| Standing in a Gravecaller's corruption zone (lingers up to 3s after leaving). The Gravecaller's Creeping Grave Rot ticks bite harder agains… | |
| Your spreading rot feeds your reserves, restoring mana as it ticks. | |
| Every spell that lands tears a sliver of soul loose, feeding your Soul. | |
| Each tick of your Creeping Grave Rot festers deeper, dealing bonus death damage. | |
| Your spells seed corruption — each hit has a 20% chance to inflict Creeping Grave Rot, a stacking decay that rots the target from within. | |
| Master of reanimation — you raise the dead and command them in battle. Your risen servants fight with your dark power, and your spells driv… | |
| Verdant growth mends the target's wounds over time. | |
| Life clings to everything you touch — each heal you land on an ally has a 35% chance to take root as Greenwarden Bloom, a Wisdom-scaling he… | |
| Ground Shaken | Stunned by the earth-shattering stomp. Cannot move, attack, or cast. |
| Rooted in place by shockwave. | |
| Grounding Shield | Protected by grounding totem energy, absorbing incoming damage. |
| Growing Fury | Sylgrith's wrath swells with every passing moment. Each stack increases the wyrm's damage — end the fight quickly, before the forest's fury… |
| Growl | Taunted! Forced to attack the Druid. |
| A guardian spirit watches over you. If you would die, the spirit sacrifices itself to heal you for 50% of max health. | |
| Guardian Wolf | Wolf will intercept the next attack, absorbing damage. |
| Guardian of the Wild | The spirit of the wild empowers your bear form, increasing vitality and reducing damage taken. |
| Armor increased for a short time. | |
| Stunned. Cannot move or act. | |
| Stunned. | |
| A self-mending echo. Heals 1 every second. | |
| Your strikes bank Stolen Life (1 stack per 1.5s of attacking, up to 8, fades after 20s). Casting Harvest Wave floods every banked stack int… | |
| The life your scythe drains feeds your own reserves, restoring mana and health each time you siphon. | |
| Every tick of your festering wounds and blooming renewals feeds you, restoring health. | |
| Your spells have a chance on hit to fill you with Quickened Devotion, increasing cast and attack speed for a few seconds. Chance grows each… | |
| Headsman's Art | If the target dies, all cooldowns are reset. |
| Healing Stream | Soothed by the healing stream totem, restoring health over time. |
| Heartwood Exposed | Eldroth has torn its own roots open to bloom — its glowing heartwood core lies bare. It takes 40% more damage. Burn it down before it withd… |
| One more spell critical strike triggers Hot Streak. | |
| Heightened Reflexes: attack speed increased by 15%. | |
| Bleeding. Half of the damage bypasses armor. | |
| Hemorrhage | A hemorrhaging wound bleeds the target and reduces their armor effectiveness. |
| Cursed by a hex trap. Movement slowed and silenced. | |
| Hoarder's Fury | Reclaimed stolen loot — damage dealt increased. Stacks up to 4. |
| Holy: your devotion to the Light turns Vitality into healing power — the steady hand that keeps the wounded standing. | |
| Holy Aegis: damage taken reduced by 12%. | |
| +40 armor, +15 vitality, absorbs 80 damage, heals for a small amount each tick, and commands overwhelming threat (auto-attacks generate 3x… | |
| +40 armor, +15 vitality, absorbs 60 damage, and heals for 15 per tick. | |
| Your prayers are always heard — Pray's cooldown is reduced by 120 seconds. | |
| Condemned by holy flames. Taking holy damage over time and receiving 15% more holy damage. | |
| Searing with holy flames. Taking holy damage over time. | |
| Searing with intense holy flames. Taking heavy holy damage over time. | |
| Your divine visage lingers in mortal minds — Image of God's cooldown is reduced by 10 seconds. | |
| The Light mends the wounded — a Wisdom-scaling heal-over-time splashed onto your most hurt ally when you strike an enemy. | |
| Your heals-over-time gather the Light's momentum — every 3 seconds, each of your ticking Rejuvenate (or its variants), Binding Mend, and So… | |
| The Light banks in your plate as you strike (up to 3). At full charge it becomes Sacred Surge — your next Light's Touch is free, uncooled,… | |
| Armor and block chance increased. | |
| Emergency triage — Rapid Heal's cast time is reduced by 0.4 seconds. | |
| Two spell critical strikes in a row make your next Pyroblast instant. | |
| Hot_Tea | Restoring mana. Cancelled by movement or damage. |
| Unleashed full potential. Damage dealt increased by 70%. | |
| Hunter's Mark | Marked by the hunter. Takes 10% increased damage. |
| Hunter's Venom | A compounding venom courses through the target, dealing nature damage over time. Stacks up to 4 times. |
| Hunting Pack | Wolf deals bonus damage to marked targets. |
| Icy protection increases armor. | |
| Ice Barrier | Ice Barrier is active, enhancing Frozen Armor cooldown. |
| Illuminated Path | Holy Bolt casts faster during Enlightenment. |
| Fleeing in terror from a divine vision. | |
| Your next spell has no mana cost and +25% critical chance. | |
| Each heal you land on an ally has a chance to wrap them in Light's Aegis, absorbing incoming damage. Chance grows each rank. | |
| Each heal you land has a chance to return mana to you. Chance grows each rank. | |
| Inspired. Strength increased. | |
| Inspired by a rousing hymn. Damage dealt increased by 15%. | |
| Instigator stance: increased stamina and threat generation. Deals 10% less damage, but generates 30% more threat. | |
| Instigator's Vow | Instigator damage penalty halved. |
| Damage dealt reduced by 30% and movement speed reduced by 15%. | |
| When you are struck, your faith has a chance to harden into a Bulwark of Light, reducing damage taken for a few seconds. Chance grows each… | |
| Iron Fur | Your hide hardens, granting bonus Vitality. |
| Held in place by a necrotic grasp. | |
| Rooted firmly in place by an iron bolt. | |
| Ironbark | Coated in living bark, granting bonus Vitality. |
| When you are struck, you have a chance to bristle your hide, briefly reducing damage taken. Chance grows each rank. | |
| Marked by divine judgment. Holy damage taken increased by 15%. | |
| Damage taken increased by 5%. | |
| Stunned. Cannot move or act. | |
| Aimed Shot executes: against targets below 35% health it strikes for heavy bonus damage per rank. | |
| Your fire spells have a chance per rank on hit to return mana — the flame you throw feeds your reserves. | |
| Kindled Fury | Next Strike deals bonus damage. |
| Knockdown Bite | Stunned by a powerful wolf bite. |
| Laced Blade | Weapon Poison duration is indefinite and scales with combo points. |
| Laceration | A deep bleeding wound deals physical damage over time. Stacks up to 5 times. |
| An unbreakable defense: health cannot fall below a floor, threat is increased, and mitigated blows are reflected as threat. | |
| Your wounds sustain you — each tick of a bleed you've opened in a foe has a chance to recover health. Chance grows each rank. | |
| Lava Burst | Seared by molten lava, taking heavy fire damage over time. |
| Draining vitality over time. | |
| Your critical strikes against targets bleeding from your Rend have a chance per rank to drive the shot deep into the wound for bonus damage. | |
| Shielded by the Light, absorbing a Wisdom-scaling amount of incoming damage. | |
| You heal by fighting — your holy strikes on enemies have a chance per rank to splash Radiant Mending, a Wisdom-scaling heal-over-time, onto… | |
| Each heal you land on an ally has a 40% chance to wrap them in Sacred Mending, a Wisdom-scaling heal-over-time. | |
| Lightning Reflexes: attack speed increased by 15%. | |
| Lightning Rod | Protected by a lightning rod totem. Attackers take nature damage. Spell damage reduced. |
| Lightning Surge: spell damage increased by 5% per stack. Stacks up to 4 times. | |
| Lingering Arcana | Standing in a residual arcane field, taking damage. |
| Damage-over-time effects linger longer when refreshed. | |
| Your auto-attacks have a chance per rank to work every one of your toxins deeper, refreshing all your poisons on the target. | |
| Living Ember | Next Cauterize or healing spell costs no mana and casts faster. |
| Living Seed | A living seed blooms when you take damage, healing you. |
| Living Seed Bloom | A living seed awaits, healing the target when next struck. |
| Lullaby | Lulled into a deep sleep, transformed into a sheep. Cannot move, attack, or cast. |
| A soothing refrain mends the ally's wounds over time. | |
| Discordant sound saps your strength and roots you in place. | |
| Lunar Flare | Scorched by intensified lunar fire, taking increased nature damage over time. |
| Your nature spells have a chance to restore mana to you. Chance grows each rank. | |
| The gathering storm increases damage dealt by 4% per stack. Stacks up to 5 times. | |
| Your next Lightning Bolt is instant and costs no mana. | |
| Magma Burn | Seared by magma, taking heavy fire damage over time. |
| Mana converted into enhanced magical output. | |
| Mangled, taking 15% increased damage. | |
| A martial warding song surrounds you, increasing armor, dodge, and damage dealt. | |
| Marked for death. Suffering lethal nature damage over time. | |
| Marked by the archer. Takes increased damage and focuses the archer. | |
| Precision discipline. Critical strikes hit harder and execute windows open on wounded foes. | |
| Marksman Rend | An open arrow wound bleeds the target for physical damage over time. Stacks up to 5 times. |
| Aimed Shot tears an open wound, applying Marksman Rend — a stacking Dexterity-scaling bleed. | |
| Marksman's Focus: damage dealt increased by 5% per stack. Stacks up to 4 times. | |
| Marrow Guard | Your hide is hardened to the bone, granting increased Vitality. 10% of damage taken converts to a heal over time. |
| Protected by a divine shield. When fully consumed, explodes dealing holy damage to nearby enemies and healing the target. | |
| Total battlefield dominance. Damage increased by 25%, CC durations extended by 50%, and cooldowns reduced. | |
| Allies healed by your Mending Shot have a chance per rank to be dosed with your Remedy. | |
| A meditative song flows through you, strongly increasing mana and energy regeneration by 25%. | |
| Healing over time from a mending arrow. | |
| The medic wolf's calming presence knits the wounds of nearby allies while its master fights. | |
| Spirit of the Wild: Mending Presence pulses every second over a wider reach. | |
| Each heal you land on an ally has a chance to mend you as well, for a Wisdom-scaling amount. Chance grows each rank. | |
| Moonfire | Scorched by arcane moonfire, taking nature damage over time. |
| Protected from death once. | |
| Mounted | You are riding a mount. Movement speed increased. Taking damage or using abilities will dismount you. |
| Mushroom Spores | A lingering puff of nature spores stings the lungs, dealing minor nature damage over time. |
| Natural Armor | Thick hide reduces damage taken. |
| Nature's Cure | Cleansing power of nature removes harmful effects. |
| Nature's Swiftness | Your next spell is instant cast. |
| Suffering shadow damage over time. | |
| Restoring health over time through necrotic energy. | |
| Rooted by a net barrage. | |
| A crushing blow — the target is briefly staggered. | |
| Omen Strike | Next harmful spell on this target deals bonus holy damage. |
| Omen of Clarity | Your next spell costs no mana. |
| Open Wound | Bleeding for physical damage over time. |
| Bone fragments shield the caster, absorbing damage. | |
| Overgrowth | An abundance of nature energy suffuses the target, healing for a substantially increased amount over a longer duration than Rejuvenation. |
| Overload | Building arcane overload. At 3 stacks, next Arcane Pulse deals double damage. |
| Overloaded | Frost magic backlashed — takes 30% more damage. A burn window. |
| Rooted in place after being overwhelmed by a divine presence. | |
| Your Judgement's detonation floods you with the banked Light, healing you. Healing grows each rank. | |
| Fleeing in terror from an overwhelming divine presence. Rooted for 2 seconds after the fear expires. | |
| Fighting alongside the pack — increased damage while allies are near. | |
| Marked by the pack. Your companion attacks faster against this target. | |
| Pack Tactics | Rooted by coordinated wolf and ranger attacks. |
| The Light flows through your plate — striking enemies banks Holy Sacred Charge. At full charge the bank becomes Sacred Surge, loading a fre… | |
| The Holy Shield stance binds enemy attention to you (auto-attacks generate heavy threat). Enemies seared by your Consecration bank Protecti… | |
| Your Judgement detonates all banked Retribution Holy Charge, searing the target for bonus holy damage per charge. | |
| Permafrost Shield | Protected by a frost barrier that absorbs damage. |
| Afflicted, taking increased damage from damage-over-time effects. | |
| Attack power reduced by 20%. | |
| Rooted in place. | |
| Infected with a stacking plague, suffering death damage over time. | |
| Infected by a blooming contagion. Suffering escalating nature damage over time. | |
| A festering rot cloud damages nearby enemies. | |
| Bleeding for 1 + 10% of the attacker's Dexterity every 2 seconds. | |
| Ranged auto attacks may apply Poacher's Bleed. | |
| Polymorph | Transformed into a sheep. Cannot move, attack, or cast. |
| Your poison and bleed ticks have a chance per rank to sear the wound for bonus nature damage. | |
| Your Remedy ticks have a chance per rank to distill a Quick Mend Surge: your next Quick Mend is free. | |
| A potent song flows through you, increasing mana and energy regeneration by 20%. | |
| Spell casting speed increased by 20% and mana cost reduced by 20%. | |
| Predator's Momentum | Your next spell is instant cast. When consumed on a damage spell, grants movement speed and a free Sabertooth ability. |
| On the hunt — increased movement speed and damage after a critical strike. | |
| Predator's Rush | Movement speed increased by 20% after Nature's Swiftness was consumed. |
| +2 DEX. Next Pinning Shot or Trap applies -4 DEX debuff. Breaks on movement. | |
| A feral frenzy grips you, increasing all damage dealt. | |
| Your melee strikes have a chance to feed the predator, healing you for a Strength-scaling amount. Chance grows each rank. | |
| Prophet's Clarity | Enlightenment has removed a negative magic effect. |
| Defender's Stance: increased threat and armor, and rage generated from damage you mitigate. | |
| Your Shield Slam smashes with such fury it rips the enemy's attention straight to you, generating heavy threat. Threat grows each rank. | |
| Holy Charge banks as foes stand in your Consecration and as you weather blows (up to 6). At full charge, your next Consecration strike erup… | |
| When your Protection Holy Charge is full (6), your Consecration's next strike erupts — detonating all banked charges as heavy holy damage a… | |
| Prowl | Stalking silently through shadow. Hidden from enemies. Breaks on damage or ability use. |
| Hot Streak! Your next Pyroblast is instant. | |
| Pyroclast Burn | Burning intensely for heavy fire damage over time. |
| Your fire spells have a 20% chance on hit against Burning targets to erupt in a bonus fire burst and build an extra Ignition stack. | |
| Direct hits can spill an owner-only bag of fortune. | |
| Quartermaster's Signet cannot spill another bag yet. | |
| Your strikes have a chance to quicken your hands, increasing attack speed for a few seconds. Chance grows each rank. | |
| Your next shots come out faster. | |
| Your next Quick Mend is free. | |
| Quickened Devotion: cast and attack speed increased by 15%. | |
| Quickening Blades | Attack speed increased by 30%. |
| Movement speed increased by 10% for a brief moment. | |
| Marked for your companion's wrath. Companion deals 25% more damage to this target. | |
| Emanating healing light to allies and damage to enemies. | |
| Your next Holy Blast is instant cast, costs no mana, and its cooldown is reset. | |
| Auto-attacks have a 25% chance to deal bonus holy damage. | |
| Rake | Raking claws leave a deep bleed wound. |
| Rallied by the kill — increased damage and movement speed. Refreshes on every kill. | |
| Marked. All attackers deal 10% more damage to this target. | |
| Rage generation increased by 50%. | |
| Rampage | Stunned by Rampage. Cannot move, attack, or cast. |
| Your garden spreads on its own — each time one of your heal-over-time effects ticks, it has a 10% chance per rank (up to 30%) to take root… | |
| Direct hits may restore Energy. | |
| Field Recovery cannot trigger again yet. | |
| Focused state. +4 DEX, +25% attack speed. | |
| Your bleeds feed your fury — each tick of a wound you've opened in a foe generates rage. Rage per tick grows each rank. | |
| Recent Frozen Armor | Recently cast Frozen Armor. Fire Blast will trigger Thermal Weave. |
| Recent Judgement | Crusader Strike within this window reduces Judgement cooldown. |
| Regrowth | Accelerated natural growth heals the target over time. |
| Healing over time. | |
| Rejuvenation | Nature energy flows through the target, healing them over time. |
| A surge of undeath: rapid regeneration and reduced damage taken. | |
| Medicated. Healing over time. | |
| Renew | Heals the target over time. |
| Resonating Bolt | Arcane Bolt splash radius increased within Arcane Construct. |
| Arcane energy resonating. A second pulse will strike shortly. | |
| Restores 1 current resource per second. | |
| Living growth flows through you, strengthening every heal-over-time you weave and trickling a little mana back with every tick. | |
| Holy wrath builds with every strike — your melee swings and Crusader Strikes bank Retribution Holy Charge, ready to erupt from Judgement an… | |
| Holy wrath banked with every strike. Judgement and Wrath Form detonate it, searing the target for bonus holy damage that grows with each ch… | |
| Holy damage increased by 35%. | |
| Righteous Fury: attack speed increased by 15%. | |
| Your strikes have a chance to fill you with Righteous Fury, increasing attack speed for a few seconds. Chance grows each rank. | |
| Your next Frostbolt is instant and free. | |
| While Frost-Imbued, being struck has a chance per rank to flash your runes into a Runic Ward. | |
| Rip | A savage rip tears muscle and sinew, causing heavy bleeding. |
| Poised to riposte — dodge chance increased by 30% for 3 seconds. | |
| Riposte Stance | Ready to parry the next melee attack and counter with a high-threat strike. |
| Restores 2 mana every second, including in combat. | |
| Inner calm soothes the companion, periodically restoring health. | |
| When you are struck, you have a chance to roll with the blow, briefly reducing damage taken. Chance grows each rank. | |
| Bandit's instinct — the first strike on a target you haven't hit recently lands with a brutal opener and leaves them reeling. | |
| The Den Mother's brood — a contagion of venom seeps from you, steadily damaging nearby enemies. | |
| Arcane echo — your abilities have a 15% chance to echo, striking again for 40% of the hit (a flash, not a second cast). | |
| Bear's fury — falling below half health unleashes a feral rage: you hit faster and harder, but you cannot retreat as quickly. Burn the wind… | |
| The Whispering Ent's resilience — passive damage reduction and armor, and dropping below half health sheathes you in a Bark shield (once ev… | |
| The Overlord's gift — your abilities afflict enemies with Wither, and foes that die while Withered feed you their life. | |
| Wolf's bond — you move a little faster always, and striking with allies nearby makes you hit harder. | |
| Rotflesh contagion — enemies you kill burst into a rot cloud that festers around you, damaging nearby foes. | |
| Big-cat instinct — a critical strike sends you lunging: a burst of speed and a harder follow-up. | |
| The dead do not yield. Dropping below 30% health triggers a surge of undeath — rapid regeneration and hardened flesh (once every 90s). | |
| Goblin greed — every kill sends you scrambling to the next, granting a burst of movement speed. | |
| Specter's grace — fully avoiding an attack sharpens your next blow and quickens your step. | |
| The Ogre King's wrath — taking a blow erupts in a shockwave that damages nearby foes and hardens your hide with stacking armor. | |
| The Betrayed Chieftain's grudge — damage you take is banked (up to 30% of your health, fading after 8s) and released as bonus damage on you… | |
| Spider's gift — your attacks inject a stacking venom that ramps the longer a target survives. | |
| Stacking venom — deals nature damage over time, building up to 5 stacks. | |
| The Warboss' tactics — enemies you strike are Marked and take increased damage from all sources. | |
| The Bandit King's command — each kill rallies you, refreshing a stacking surge of damage and speed. It snowballs through packs but fades ag… | |
| Sylgrith's gift — your damaging abilities have a chance to leave a patch of dragonfire that scorches nearby enemies. | |
| Every melee strike re-tempers the runes along your blades, extending your active Imbued Blades by 0.5s (up to their full duration). | |
| Runic Ward: damage taken reduced by 12%. | |
| Bleeding heavily. Duration scales with combo points consumed. | |
| Sabertooth Form | You have shifted into Sabertooth Form, gaining increased Strength and Dexterity. Only Sabertooth Form abilities may be used. |
| The Light mends the target's wounds over time. | |
| Auto-attacks deal bonus holy damage based on Intelligence and restore 3 mana. | |
| The banked Light surges — your next Light's Touch costs no mana and triggers no cooldown, and you gain +12 Wisdom while the surge holds. A… | |
| Auto-attacks deal bonus holy damage based on your Intelligence. | |
| Your rots feed your reserves — each tick of your decay has a chance to draw mana from the withering foe. Chance grows each rank. | |
| Savage Roar | A primal roar surges through you, increasing all damage dealt. |
| Scrambling for loot — increased movement speed after a kill. | |
| Stung by scorpid venom. Taking nature damage and armor reduced by 4. | |
| Your critical strikes have a chance to refund energy, fueling your next finisher. Chance grows each rank. | |
| Your melee attacks have a 20% chance to deal bonus holy damage. | |
| Damage taken increased by 10%. Crusader Strike refreshes duration. | |
| Seal of Insight | Your melee attacks restore 6 mana. |
| Searing dissonance saps your strength and burns you over time. | |
| Searing Insight | Building insight. At 3 stacks, next heal casts faster. |
| When your smites land a critical strike, the Light passes Searing Verdict — a burst of holy damage that punishes the wicked. | |
| Searing Verse | A discordant searing note burns the target for arcane damage over time. Stacks up to 3 times. |
| Searing Wounds | Burning from a searing strike, taking fire damage over time. |
| When you are struck, you have a 20% chance to catch your breath and recover health. | |
| Asleep. Any damage wakes the target. | |
| Bonded with a loyal medic companion. Your bow gear empowers medicated arrows that mend allies. | |
| Poisoned. Taking nature damage over time. | |
| Caught in a serrated trap. Movement heavily slowed. | |
| Dark Devotion: you channel the void, scaling your shadow magic on raw Intelligence. Casting Void Eruption opens Voidform — a decaying power… | |
| Your shadow magic festers — your shadow strikes have a chance to inflict stacking Voidrot, and casting Void Eruption detonates all the rot… | |
| Your rot feeds your mind — each tick of your shadow damage-over-time has a chance to draw mana from the void. Chance grows each rank. | |
| You reap what rots — your shadow strikes against a target afflicted by your Voidrot have a chance to tear bonus shadow damage from the woun… | |
| Dodge chance increased by 35%. Auto-attacks deal 6 bonus poison damage. | |
| The rot spreads on its own — each tick of your shadow damage-over-time has a chance to creep Voidrot onto a nearby enemy. Chance grows each… | |
| Void crits deepen your ascension — your critical strikes have a chance to stack Void Ascension, increasing your spell damage. Chance grows… | |
| Afflicted by Shadow Word: Pain, taking shadow damage over time. | |
| Shatter | Stunned by a devastating earth shock. |
| Defenses shattered. Movement slowed. | |
| Attack power reduced by 20%. | |
| Fleeing in terror from a shattering roar. | |
| When you are struck, you have a chance to raise your guard, briefly reducing damage taken. Chance grows each rank. | |
| Movement speed reduced. | |
| Shield Wall: damage taken reduced by 15%. | |
| Protected by twilight, damage taken is reduced. | |
| Siege Camp Bandit Buff | The Bandit Camp has fallen — your team strikes for weakness (+5% critical chance). |
| Siege Camp Bear Buff | The Bear Den has fallen — your team is hardened against blows (+5% damage reduction). |
| Siege Camp Buff | Your team captured a camp — emboldened with increased damage. |
| Siege Camp Goblin Buff | The Goblin Camp has fallen — your team strikes with primal fury (+5% damage). |
| Siege Camp Wolf Buff | The Wolf Pack has fallen — your team moves with the speed of the hunt (+5% movement speed). |
| Siege Sharpened | A purchased siege upgrade — increased damage for the rest of the match. |
| Siege Spawn Protection | Briefly immune to damage after respawning at the team base. |
| Discordant sound saps your strength and silences you for a brief moment. | |
| Silencing Shot | Silenced, then slowed. Cannot cast spells. |
| Silencing Shot | Silenced and drained. Cannot cast spells. Mana reduced. |
| Silencing Shot | Silenced. Cannot cast spells. |
| A nimble warding song surrounds you, trading armor for dodge chance. | |
| Your heals weave a Verse of Mending onto your most-wounded nearby ally, and at a full three-song harmony Crescendo of Life also weaves a Ve… | |
| Each heal you land on an ally has a 35% chance to leave a lingering Lullaby Refrain, a Wisdom-scaling heal-over-time that drifts through th… | |
| A lingering verse drifts through the music, mending the most-wounded ally over time. Scales with Wisdom. | |
| Your bloodthirst sustains you — your melee strikes have a chance to heal you. Chance grows each rank. | |
| Slow | Movement speed reduced by 50%. |
| Smite charges remaining. Each charge allows an instant Smite cast. | |
| Smoldering Ember | Smoldering for fire damage over time. |
| Solar Empowerment: spell damage increased by 5% per stack. Stacks up to 4 times. | |
| Bathed in solar energy, healing over time. Stacks up to 5 times. | |
| A quickening song flows through you, increasing mana and energy regeneration by 15%. | |
| A warding song surrounds you, increasing armor and dodge chance. | |
| Anchors the soul to allow self-resurrection. | |
| Necrotic decay siphons life from every tick back to the caster. | |
| Protected by soul magic. Immune to crowd control and taking 20% less damage. | |
| Empowered by a clean dodge — increased damage and movement speed. | |
| Your critical strikes phase past flesh and tear the soul, opening Spectral Rend — the stacking bleed that feeds your Soul as it ticks and,… | |
| A spectral wound bleeds the soul for death damage over time. Stacks up to 4 times. | |
| SpectralFlaskOfTheUndying | Alchemy Flask: +10 Vitality and 5% damage reduction for 1 hour. Occupies both food buff slots. |
| Your casts imbue your blade: fire spells grant a Fire-Imbued Blade, frost spells a Frost-Imbued Blade. | |
| Spider_Silk_Snare | Bound in sticky spider silk, unable to move. |
| Spirit Link | Linked to nearby allies. Damage taken is shared among all linked members. |
| Your healing is converted into stacking absorb shields on your allies. | |
| Bathed in a rising spirit tide, restoring health over time. | |
| Moving with spectral swiftness after Spirit Walk. | |
| Your spells have a chance on hit to return mana to you. Chance grows each rank. | |
| Communing with the wild: Mending Shot is drawn in half the time. | |
| SpiritDraught | Alchemy: restores 150 mana over 10 seconds. |
| Spoils of War | Plundered the Quartermaster's stash — damage and critical strike chance increased. Stacks up to 3. |
| Spore Rot | Choking spores corrode the lungs, dealing nature damage over time. |
| Movement speed increased. | |
| Every blow you weather has a 25% chance per rank to hasten Consecration's return, reducing its cooldown by 0.5s (at most once per second). | |
| Branded by the falling sky — arcane starfire that burns hotter with every tick. | |
| Your spell critical strikes have a chance to build a Lightning Surge, stacking increased spell damage. Chance grows each rank. | |
| Focus sharpened. Breaks on movement. | |
| While planted in Steady Aim, your shots have a chance per rank to quicken your hands with Lightning Reflexes. | |
| While Steady Aim holds you planted, every shot that lands hammers Aimed Shot's cooldown down. | |
| Steelstorm | Your attacks hit 1 additional nearby enemy for 30% damage. |
| Life stolen by your strikes, banked for release (stacks to 8, fades after 20s). Casting Harvest Wave floods every banked stack into the mos… | |
| Stone Aegis: damage taken reduced by 12%. | |
| Storm Lord | The full fury of the storm empowers you. Spell power greatly increased. |
| Every stored Lightning Bolt you discharge stacks a rising storm, increasing your damage. Higher ranks make the surge reliable. | |
| Your weapons are permanently storm-imbued, adding nature damage to every melee strike and banking a Maelstrom charge with each swing — Stor… | |
| The storm banked in your weapon breaks loose — your next Lightning Bolt is instant and costs no mana. | |
| Lightning banks in your weapon with every swing. At 5 charges it discharges, making your next Lightning Bolt instant and free. | |
| Discharging a stored Lightning Bolt mid-swing resets your Stormstrike, so the storm never breaks your melee rhythm. | |
| Your fury feeds the storm — melee strikes have a chance to bank an extra Maelstrom charge. | |
| Your fire hits prime the storm for 6s, and every lightning hit banks an Overload charge — two while Flame-Primed. At 4 charges you Overheat… | |
| Your body channels the storm — for 6s every cast is instant and your damage is increased by 15%, but the overload burns you each second. It… | |
| Your Flame Shock feeds the storm — every tick of your damage-over-time has a chance to build an Overload charge, so keeping the burn alive… | |
| Lightning banks toward an Overload. At 4 charges you Overheat — every cast becomes instant and your damage rises while the storm burns you. | |
| Discharging a stored Lightning Bolt quickens your hands, increasing attack and cast speed for a few seconds. Chance grows each rank. | |
| Restores 2 health per second. | |
| Stun | Stunned. Cannot move, attack, or cast. |
| Armor reduced, making the target more vulnerable to physical damage. | |
| Rooted and exposed. Takes 15% increased damage. | |
| Sundering Follow-Through | Vulnerability duration doubled from Sundering Strike on a bleeding target. |
| Sunfire | Scorched by solar fire, taking nature damage over time at reduced effectiveness. |
| Your nature spells have a chance to kindle Solar Empowerment, stacking increased spell damage. Chance grows each rank. | |
| Disarmed by suppressing fire. | |
| Your next heal is instant cast. | |
| Survival Instincts | Primal instincts reduce damage taken by 40% for 6 seconds. |
| Auto-attacks can echo with an instant extra swing, and sometimes surge with bonus rage. | |
| Terrified | Shaken by the ogre's terrifying roar. Damage dealt reduced by 25%. |
| Soul is tethered, allowing self-resurrection and minion resurrection upon death. | |
| Your next fire spell deals bonus damage and applies Burn. | |
| Thermal Weave | Healing over time from the fusion of fire and frost magic. |
| Thick Hide | Your hide has thickened, granting bonus Vitality for an extended duration. |
| Surrounded by thorned holy energy. Healing over time and armor increased by 4. | |
| Attack speed reduced by 30%. | |
| Movement speed reduced by 40%. | |
| Mind of the Ancestors. Your Healing Surge draws on any Riptide clinging to the target for a burst of amplified mending, and your Chain Heal… | |
| An ancestral tide clings to the target, mending them over time. Your direct heals draw on it for amplified healing. | |
| An ancestral tide mends the target's wounds over time. | |
| Your heals seed the tide — landing a heal on an ally has a 30% chance to leave a Tidecaller Riptide on them, feeding your Healing Surge and… | |
| Orbiting bone fragments reduce incoming damage. | |
| CC duration x1.5, +35 MoveSpeed. | |
| Every blow you weather sharpens your focus — taking damage has a chance to restore energy. Chance grows each rank. | |
| Auto-attacks deal bonus poison damage scaling with Intellect and apply a scaling DoT. Dispellable as Magic. | |
| Toxic Feedback | Next Evasive Step deals bonus nature damage. |
| Your melee attacks have a 35% chance to apply Toxin: Venom, a stacking nature damage-over-time poison. | |
| Venom Burst becomes a detonator — it explodes every Toxin (Corroded, Venom, Compound, Venom Weapon) and every Deadly Poison dose on the tar… | |
| Your poisons do the killing — every tick of your damage-over-time effects has a chance to flare for bonus nature damage. Chance grows each… | |
| Your auto-attacks agitate your poisons: each hit has a chance per rank to deepen Compounding Venom and refresh your Sting. | |
| Suffering toxic poison damage over time. | |
| Toxin: Corroded | Caustic toxins eat away at the target, dealing nature damage every 2 seconds. Stacks up to 5 times. |
| Suffering toxic damage over time. Stacks up to 3 times. | |
| Stacking poison damage over time. | |
| Master of poisons and snares. Your venom DoTs are amplified and your traps re-arm themselves. | |
| Your shots drip with corrosive toxin — your abilities have a 20% chance on hit to apply Trapper Compounding Venom, a stacking Dexterity-sca… | |
| Trapper Compounding Venom | Corrosive toxin eats away at the target for nature damage over time. Stacks up to 3 times. |
| Your Swiftmend consumes the target's Overgrowth bloom, erupting it into an immediate Wisdom-scaling burst of healing. Burst grows per rank. | |
| Mending Shot mends harder on allies below 35% health — the worst wounds get the strongest medicine. | |
| A retaliatory shockwave damages nearby enemies. | |
| Hardened by repeated blows — stacking armor. | |
| Healing over time from shadowed light. | |
| Your relentless assault feeds itself — your auto-attacks have a chance to erupt with bonus rage. Chance grows each rank. | |
| Dodge chance increased by 40%. Damage dealt increased by 15%. | |
| Your spell critical strikes have a chance to channel Dark Empowerment, stacking increased spell damage. Chance grows each rank. | |
| Casting Berserk instantly resets the cooldowns of Raging Blow, your cleave, and your charge. | |
| Residual terror inflicts shadow damage over time. | |
| Your strikes punish the wicked — your melee hits have a chance per rank to smite the target for bonus holy damage and rip extra threat onto… | |
| Shrouded by the veil, absorbing a Wisdom-scaling amount of incoming damage. | |
| Walk the veil between life and death — your core spells gain heal modes and deliberate siphons so you can mend allies while you fight. The… | |
| Each heal you land on an ally has a chance to wrap them in a Veil Shroud, absorbing incoming damage. Chance grows each rank. | |
| Vengeance: threat generation and damage dealt increased. Stacks up to 5 times. | |
| Every blow you absorb fuels your wrath — taking damage has a 50% chance to grant a stack of Vengeance (threat and damage) and to fix the at… | |
| Vengeful Companion | Wolf is enraged, dealing increased damage. |
| Poisoned. Taking nature damage over time. | |
| Venom Coat | Suffering nature damage over time. |
| Venom Coat (Active) | Your weapons are coated with deadly poison. Each attack has a 30% chance to apply a poison DoT. |
| Coated in corrosive venom. Taking compounding nature damage over time. | |
| Melee attacks apply a stacking poison. | |
| Venomous Execution | A delayed burst of venom damage is imminent. |
| Corroding under verdant energy, taking holy damage over time. | |
| Every blow you weather feeds your fury and fixes the enemy's attention on you — generating rage and threat. Threat grows each rank. | |
| Vitality increased by 5. | |
| Your Dischord hits brand the target with Amplified (5% more damage taken per stack, up to 3). Grand Finale detonates every stack on each fo… | |
| Every searing tick drives the amplification deeper — your damage-over-time ticks have a chance per rank to stack Amplified on the target. | |
| Inspiration Anthem's cooldown is reduced by 60 seconds. | |
| Piercing Note resonates with the mark — its cooldown is reduced by 3 seconds and each hit brands the target with 2 additional Amplified sta… | |
| Your critical strikes shatter an amplified foe — critical hits on an Amplified target have a chance per rank to erupt for bonus arcane dama… | |
| Your spells have a 16% chance on hit to brand the target with a Searing Verse, an Intelligence-scaling discordant burn that stacks up to 3… | |
| Your notes bite deepest into a resonating foe — spells that strike an Amplified target have a chance per rank to deal bonus arcane damage. | |
| Your abilities have a chance on hit to inject a burst of virulent nature damage. Chance grows each rank. | |
| Your spell critical strikes have a chance to deepen your Void Ascension, stacking increased spell damage. Chance grows each rank. | |
| Void Ascension: spell damage increased by 5% per stack. Stacks up to 4 times. | |
| Void Eruption tears reality open — each stack increases all damage you deal by 3% (compounding) and your attack speed by 2%, up to 10 stack… | |
| Creeping void energy rots the target for shadow damage over time. Stacks up to 3 times. | |
| Burning from volatile trap residue. | |
| Inspired by the war banner. +5 DEX and mana regeneration. | |
| Your anthems pulse with binding rhythm, rooting and slowing foes caught in the song. | |
| Rage generation increased by 30%. | |
| Marked by the Warboss — takes 20% increased damage. | |
| When you are struck, you have a 30% chance to raise a Bulwark Chant, briefly hardening you against incoming blows as the war-anthem swells. | |
| While your War Anthem swells, your strikes command the field — spells against enemies rip 6 extra threat per rank, plus 6 more per rank at… | |
| While your War Anthem swells, your notes strike harder — spells against enemies have a chance per rank to deal bonus arcane damage that gro… | |
| While your War Anthem swells, being struck may ground you behind your guard, raising armor and reducing damage taken (chance scales per ran… | |
| Grounded by your steadfast anthem — armor increased and damage taken reduced by 8%. | |
| Dissonance strikes a harsher chord — its cooldown is reduced by 6 seconds and every foe it snares is wrenched toward you with 20 bonus thre… | |
| Your controlling anthem sustains you — while your War Anthem swells, your spell hits have a chance per rank to refund mana. | |
| Every foe you snare feeds your war-anthem for 22 seconds. Increases damage you deal by 4% per stack. | |
| Your spell critical strikes surge with astral power, gathering an extra stack of Eclipse. Chance grows each rank. | |
| Astral power gathers as your Moonfire-family spells strike — each stack ramps your damage. At full Eclipse it erupts, empowering your next… | |
| Eclipse peaks — your next Starfire is instant, free, and strikes for 50% more damage. | |
| Your lunar burns smoulder with astral power — each damage-over-time tick of your Moonfire, Sunfire, or Lunar Flare has a 15% chance per ran… | |
| While the sun empowers you (Solar Empowerment active), your Starfire strikes deeper, dealing bonus Arcane damage that scales with your Inte… | |
| The heavens answer your critical strikes — each spell crit calls down a falling star for bonus Arcane damage that scales with your Intellec… | |
| Warding Totem | Protected by a warding totem, absorbing damage and increasing armor. |
| Warlord's Fury | Rallied by the warbanner — deals 20% more damage and takes 20% less. Topple the banner to break it. |
| Warm_Biscuit | Restoring health. Cancelled by movement or damage. |
| WarpaintFlask | Alchemy: +10% damage dealt for 5 minutes. |
| Withering curse that inflicts shadow damage over time. | |
| Suffering prolonged necrotic decay, taking increased damage over time. | |
| Water_Basic | Restoring mana. Cancelled by movement, damage, or casting. |
| Water_Excellent | Restoring mana. Cancelled by movement, damage, or casting. |
| Water_Good | Restoring mana. Cancelled by movement, damage, or casting. |
| Weakness | Reduces Strength by 5. |
| Auto-attacks deal bonus damage and apply a minor poison. | |
| Suffering poison damage over time. | |
| Well Rested | A moment of comfort. Slowly restores health. |
| Your damage-over-time does the work — each tick of your Flame Shock has a chance to draw mana from the elemental wellspring. Chance grows e… | |
| Bleeding from Whirlwind. | |
| Wild Growth | Nature energy flows through the target at reduced effectiveness, healing them over time. |
| You savage wounded prey — your Shred deals bonus physical damage to any target already bleeding from your Wildheart Rend. | |
| Mangled — taking 10% increased damage from all sources. | |
| Your Sabertooth strikes mangle the wound, leaving the target more vulnerable to all damage. No longer requires leaving your form for Bear's… | |
| Open claw wounds bleed for physical damage over time. Stacks up to 5 times — the deeper the wound, the bigger the finisher that detonates i… | |
| Your Ferocious Bite detonates every open wound on the target — Wildheart Rend, Rake, and Rip erupt at once for bonus physical damage that s… | |
| Your claws never stop tearing — auto-attacks have a 10% chance per rank (up to 30%) to deepen the open wound, stacking Wildheart Rend on th… | |
| Wind Shear | Silenced by a cutting wind, unable to cast spells. |
| Staggered by a powerful shot. Movement slowed. | |
| Windwall | Swirling wind deflects incoming attacks, reducing damage taken by 15%. |
| Your frost spells that strike an enemy have a chance per rank to wrap your most wounded nearby ally in a Crystalline Ward. | |
| Necrotic decay — shadow damage over time. Enemies that die while Withered restore the caster's health. | |
| Suffering spreading decay over time. | |
| A spectral executioner. Spectral Rend bleeds Soul into you as it ticks, Consume Soul and Death Incarnate rip ALL banked Soul out of the tar… | |
| Your scythe strikes tear open Spectral Rend, deepening the soul-bleed even without a crit. | |
| Striking a soul you have already rent quickens your phantom form, granting bursts of unbound speed. | |
| Phantom-swift: attack and movement speed increased. | |
| Wrath Charge | Wrath building from Holy Bolt. Mend consumes charges for reduced cost and bonus healing. |
| Damage dealt increased by 30% and attack speed increased by 20%. | |
| Damage dealt increased by 65% and attack speed increased by 30%. | |
| Bound by a wretched necrotic force. | |
| A patch of dragonfire scorches nearby enemies. | |
| Ravaged by wyvern venom. Taking heavy nature damage over time. | |
| Your melee strikes flare with holy wrath — a chance per rank to deal bonus holy damage and bank an extra Retribution Holy Charge. | |
| Crusader Strike and Judgement deal 40% increased damage. | |
| Auto-attacks deal 3 bonus holy damage. | |
| Zone Command | Traps can be placed at wolf position. Wolf ignores own traps. |
| accelerating_rot_tracker | Necrotic Decay damage is escalating over time. |
| arcane_surge_free_bolt | Next Arcane Bolt is free and instant. |
| arcane_temper_buff | Arcane Temper. Arcane Pulse deals increased damage. |
| arcane_temper_icd_reduction | Spellblade proc internal cooldown reduced. |
| avenging_tempo_haste | Avenging Oath haste active. Crusader Strike cooldown reduced by 1.5 seconds. |
| bastion_overlap_stun | Stunned by overlapping consecrations. |
| berserkers_trance_channel | Channeling Whirlwind. Drains Rage per tick. No set duration. |
| blazing_bolt_proc | Next Holy Bolt is instant-cast after Divine Barrier. |
| blazing_conviction_buff | Blazing Conviction empowers the next Holy Blast after fear expires. |
| blood_tithe_active | Blood Tithe channel is active, sacrificing health for power. |
| bone_aegis_shield | Surrounded by bone fragments that absorb damage. |
| bone_lattice_empower | Bone Sentinel empowered by Ossuary Ward absorb, next attack deals bonus damage. |
| burst_of_light_window | Rapid Heal cost reduced if cast during this window. |
| cascade_rejuvenate | Cascading rejuvenate healing a nearby ally. |
| charge_stun | Stunned by Charge. Cannot move, attack, or cast. |
| chill_debuff | Chilled. Movement speed reduced. |
| consecration_buff | Standing in consecrated ground. |
| Damage dealt increased by 5%. | |
| corrupting_strike_dot | Corrupted. Taking stacking death damage over time. |
| creeping_torment_dot | Afflicted by creeping torment, taking increasing shadow damage over time. |
| dance_of_blades_both_spent | Both Evasive Step charges spent. Dual Wield Strike cooldown reduced by 3 seconds. |
| deaths_mark_debuff | Marked for death. Takes 15% increased death damage. Attacker lifesteals from marked target. |
| deaths_mercy_healing_aura | Death's Mercy passively heals nearby allies while Blood Tithe is active. |
| Increases maximum health, armor, and mana regeneration. | |
| devotion_buff | Devotion Aura is active, providing holy protection. |
| disarm_debuff | Disarmed. Cannot use weapon attacks. |
| disarm_extension | Disarm extended. Cannot use weapon attacks. |
| divination_reveal | Revealed by Divination. Stealth effects removed. |
| divine_barrier_absorb | Protected by a divine barrier that absorbs damage. |
| divine_barrier_secondary | Secondary Divine Barrier absorb on a nearby ally at reduced potency. |
| divine_charge | Holy energy builds with each strike. Consuming charges empowers the next heal. |
| divine_fury_active | Divine Fury is active, empowering holy abilities. |
| Divine Guard is active, reducing damage taken by 25%. | |
| divine_guard_secondary | Protected by a secondary Divine Guard absorb at 25% damage reduction. |
| dome_crusher_vulnerability | Vulnerable. Takes increased damage from Taunting Blow and Strike. |
| dread_amplified_dot | Necrotic Decay amplified by Dread, ticking at increased rate. |
| dual_element_tracking | Tracking dual element procs. Firebrand and Frostbrand can proc simultaneously. |
| elemental_charge | Elemental energies converge. Switching between elements builds charges. At 3 charges, Stormstrike becomes Overloaded. |
| elemental_feedback_reactive_heal | Next hit received triggers a free Cauterizing Touch. |
| enlightenment_buff | Enlightenment is active, restoring mana over time. |
| evasion_auto_trigger | Evasion auto-triggered from Sprint expiration. Dodge chance increased. |
| evasion_buff | Evasion active. Greatly increased dodge chance. |
| evasive_step_buff | Evasive Step active. Recently dashed away from danger. |
| fearful_radiance_protection | Image of God fear does not break on priest damage for a short time. |
| firebrand_burn | Burning. Taking fire damage over time. |
| firebrand_proc | Firebrand proc active. Next spell applies fire effects. |
| fixated_debuff | Fixated. Forced to target the caster. |
| fleet_footed_cost_reduction | Next melee ability costs 10 less energy. |
| footwork_dodge_buff | Footwork active. Dodge chance increased by 20%. |
| frenzied_shout_buff | Next Cleave or AoE deals bonus damage per target. |
| frostbrand_proc | Frostbrand proc active. Next spell applies frost effects. |
| garden_rejuvenate | Garden of Life spreads Rejuvenate to nearby allies at reduced potency. |
| ghostveil_armor_buff | Ghostveil grants increased armor from beyond the veil. |
| grand_conflagration_buff | Grand Conflagration active. Firestorm deals increased damage and constructs detonate on channel end. |
| guardian_bulwark_buff | Guardian Bulwark active. Damage reduced significantly. |
| hallowed_foundation_dr_buff | Divine Guard damage reduction increased while in Consecration. |
| harmonic_resonance | Multiple songs harmonize, building one Resonance per active song. At a full three-song harmony, a Skald's Crescendo of Life weaves a Verse… |
| haymaker_extended_stun | Stunned by Haymaker. Extended duration based on combo points consumed. |
| ignite_faith_slow | Slowed by holy fire from Ignite Faith. |
| ignition_stack | Flames intensify with each successive hit on a burning target. At 4 stacks, next instant ability is Overcharged. |
| immovable_aegis_shield | Shielded by an immovable aegis. Negates the first CC effect. |
| infusion_of_light_buff | Next rapid heal cast time reduced by 1.0 second. |
| inspiration_buff | Inspired. Party members deal increased damage. |
| iron_provocation_debuff | Provoked. Abilities against this target cost less Rage. |
| lights_covenant_empower | Next auto-attack heal is doubled. |
| lord_of_grave_resummon_pending | A fallen minion is being auto-resummoned. |
| mana_conversion_buff | Mana Conversion active. Spells return mana on hit. |
| mark_target_debuff | Marked by the ranger. Vulnerable to follow-up attacks. |
| marked_by_death | Marked by an undead servant. Necrotic damage increased by 15%. |
| marksman_slow | Slowed by 30% from a precise shot. |
| mending_overflow_hot | Residual healing from a completed Mend cast. |
| necrotic_decay_dot | Suffering necrotic decay, taking shadow damage over time. |
| necrotic_decay_spread | Necrotic Decay has spread from a nearby target. |
| ossuary_ward_absorb | Protected by a bone shield that absorbs damage. |
| overcharged_buff | Arcane energy overflows. Next instant ability deals bonus damage based on current mana. |
| piercing_shout_debuff | Armor reduced. Taking increased physical damage. |
| plague_carrier_fear_extend | Fear extended by plague-infected necrotic decay. |
| plague_walker_aura | Leaving a toxic trail while sprinting. |
| primal_momentum | Shifting forms unleashes primal energy. First ability in the new form costs nothing and deals 15% bonus damage or healing. |
| prophetic_ward_absorb_boost | Divine Barrier absorb increased by Prophetic Ward. |
| quick_draw_buff | Quick Draw active. Enhanced ranged attack speed. |
| radiant_fervor_window | Divine power surges. Holy Bolt costs no mana and casts instantly. |
| radiant_sermon_mobility | Pray can be channeled while moving at reduced speed. |
| radiant_sermon_shield | Temporary absorb shield from Radiant Sermon channeling. |
| radiant_strikes_proc | Radiant Strikes proc is active, empowering auto-attacks with holy damage. |
| radiant_taunt_fixate | Forced to attack the Paladin. |
| reaper_form_buff | Transformed into the Reaper. All damage increased by 20%. All damage heals for 15%. Reap has no cooldown. |
| recent_crusader_strike | Recently used Crusader Strike. |
| recent_grasp | Recently struck by Grasp of the Grave. |
| rejuvenate_hot | Rejuvenate healing over time. |
| rejuvenate_hot_stack | Stacking Rejuvenate from Overflowing Wellspring. |
| relentless_aggressor_free_cleave | Next Cleave is free and instant. |
| relentless_pursuit_buff | Next Arrow Shot costs 0 energy and fires instantly. |
| scorched_debuff | Seared flesh weakens against cold. Next frost attack deals 20% bonus damage. |
| seal_of_command_proc | Seal of Command is active, empowering attacks with holy damage. |
| sentinel_bond_threat_reduction | Threat toward Sentinel reduced by 30%. |
| serpents_reflex_root_extend | Root extended by Serpent's Reflex due to active poison. |
| shadow_entry_window | Emerging from the shadows. Next attack generates a bonus combo point. |
| skirmisher_knockback | Knocked back by Evasive Step. |
| soul_anchor_buff | Soul Anchor is active, preventing permanent death. |
| soul_covenant_party_anchor | Soul Covenant anchors nearby allies, allowing resurrection at reduced health. |
| soul_hunger_passive | While at 4 or more Soul, your auto-attacks bite deeper for bonus death damage. |
| soul_meter | Harvested soul energy. Strikes and abilities generate Soul. At 5, Reaper Form becomes available. |
| soul_rend_bleed | Soul rending. Taking death damage over time. Generates Soul for the Reaper. |
| spotters_mark_range_buff | Arrow Shot range extended against marked target. |
| sprint_buff | Sprinting. Movement speed greatly increased. |
| steady_aim_buff | Steady Aim active. Ranged abilities enhanced. |
| stealth | Stealthed. Invisible to enemies. Broken by damage or ability use. |
| steel_and_spell_buff | Next auto-attack deals bonus arcane damage based on INT. |
| superchilled_burn | Superchilled. Burning with accelerated frost-fire damage. |
| systemic_failure_cloud | Inside poison cloud from Systemic Failure. Taking nature damage. |
| thunder_wall_weakness | Weakened. Deals 10% less damage. |
| toxicologist_venom_proc | Toxicologist venom proc active. Melee attacks apply additional poison. |
| undying_legion_summon_cap | Undying Legion increases maximum summon capacity. |
| venom_weapon_3_stacks | Venom Weapon at 3+ stacks. Enables bonus combo point generation. |
| venom_weapon_5_stacks | Venom Weapon at 5 stacks. Sinister Strike cost reduced. |
| venom_weapon_dot_spread | Spread venom. Taking poison damage over time at reduced potency. |
| vial_of_poison_dot | Poisoned by vial. Taking nature damage over time. |
| vital_current_regen | Vital Current grants health regeneration while Rejuvenate is active. |
| volatile_enchantment_zone | Inside volatile arcane zone. Leaving while burning and chilled triggers detonation. |
| wardens_sanctum_slow | Slowed by 30% from entering consecrated ground. |
| wolf_attacking | Wolf is actively attacking this target. |
| wolf_below_30_hp | Wolf is below 30% HP. |