Tree
A HoT-sculptor who blankets the party in overlapping heal-over-time magic, then tends the ticking garden — spreading, warding, refunding mana, and blooming it all at once on Flourish. Intellect reinforces Wisdom.
Talents
The ticking garden pays you back — each of your heal-over-time ticks gains a 10% chance per rank (up to 30%) to return mana to you.
Each direct heal you land on an ally has a chance to take root as Greenwarden Bloom, a Wisdom-scaling heal-over-time — another HoT for the garden.
Your garden spreads on its own — each heal-over-time tick gains a 10% chance per rank (up to 30%) to take root on your most wounded nearby ally as a fresh Greenwarden Bloom. One HoT leaps across the party.
Overgrowth becomes Wild Growth — it keeps its Overgrowth bloom and also seeds an additional nearby ally at 60% strength, thickening the garden.
Your tended garden shields its charges — each heal-over-time tick gains a 15% chance per rank (up to 30%) to wrap that ally in a Cenarion Ward, a Wisdom-scaling absorb.
The Swiftmend moment — your Swiftmend consumes the target's Overgrowth bloom, erupting it into an immediate Wisdom-scaling burst of healing on top of the heal. Burst grows per rank. You trade the seed's remaining ticks for healing right now.
Tranquility becomes Deep Tranquility — its healing pulses are stronger and its cooldown drops from 120 to 90 seconds. If you have not yet reached level 16, you learn it early.
CAPSTONE — coax every heal-over-time on your allies into sudden bloom: instantly heal all nearby wounded allies and extend your active heal-over-time effects.
Talent points are earned one per level from level 3, for 18 in total. Tiers unlock on points already spent in this specialization.
Signature abilities
| Replaces | Becomes |
|---|---|
| Rejuvenation | Overgrowth |