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Warden

Astral artillery that builds Eclipse with its lunar kit — Moonfire, Sunfire, Lunar Flare — then dumps an empowered instant Starfire the moment it erupts. Build with the moon, spend on Starfire. Wisdom reinforces Intellect.

Talents

Tier 10 pts
Lunar Insight ●●●

Successful direct ability hits restore 1 resource per rank, once every 2 seconds. Effective direct heals also restore 1 resource per rank, once every 2 seconds.

Warden Starfall ●●●

Positive direct spell critical strikes call a small falling star for 3 Arcane damage per rank, at most once every second.

Tier 22 pts
Orbital Shelter ●●●

Casting Starfire while holding Eclipse Empowerment grants 2% damage reduction per rank for 4 seconds.

Lunar Flare ●

Moonfire becomes Lunar Flare, a stronger instant impact and persistent lunar burn.

Grants Lunar Flare · Replaces Moonfire
Tier 34 pts
Gathering Starlight ●●●

Your lunar burns smoulder with astral power — each damage-over-time tick of your Moonfire, Sunfire, or Lunar Flare has a 15% chance per rank (up to 45%) to gather an extra stack of Eclipse. Your DoTs feed the meter.

Sunfire ●

Your lunar burn becomes Sunfire, spreading its persistent damage to nearby enemies. This replaces Moonfire or Lunar Flare.

Tier 46 pts
Lunar Continuity ●●●

Your damaging spells deal 3% more damage per rank. Starfire no longer shortens a separate lunar attack cooldown.

Tier 58 pts
Celestial Focus ●●●

Positive direct Starfire hits against your own Moonfire or Lunar Flare add 2 Arcane damage per rank, once every 2 seconds.

Tier 610 pts
Starfall Overload ●

CAPSTONE — tear the sky open above your target: an 8-second held channel of falling stars striking every second, plus an Overload burn whose ticks grow stronger the longer it burns. Taking any damage breaks the channel — the sky falls harder every second you stand unbroken.

Tier 711 pts
Astral Observatory ●

Channel Starfall for 10 seconds while stationary. Starting with your own Eclipse Empowerment spends it to ignore one damaging hit; the next hit interrupts. Movement, hard crowd control and cancel still end the channel.

Falling Stars ●

Channel three stronger Starfall pulses over 3 seconds, for less total damage than a complete neutral Starfall. You can move and take damage while channeling; hard crowd control and cancel still stop it. Costs 30 mana on the shared 30-second cooldown.

Grants Falling Stars · Replaces Starfall Overload

Talent points are earned one per level from level 3, for 18 in total. Tiers unlock on points already spent in this specialization.

Signature abilities

ReplacesBecomes
WrathStarfire