Bonelord
A general of the dead who never fights alone — every core spell plants an autonomous servant that fights with your dark power, and the more you cast, the deadlier your risen minion grows: at full War Command it erupts into a visible Frenzy. Or sever the pact and ascend alone.
Talents
Your spell critical strikes gain a 12% chance per rank (up to 36%) to channel Dark Empowerment — a stacking spell-damage buff (up to +20%).
Your death magic splinters — your spells gain an 18% chance on hit to blast the target with shards of bone for a burst of shadow damage.
While your risen servant fights, every spell you land has a 25% chance per rank (up to 75%) to bank a stack of War Command on it (+8% damage per stack, up to 5). At 5 stacks the command erupts — your servant goes FRENZIED: +30% attack speed, +20% damage, visibly swollen with power for 8 seconds.
Ossuary Ward becomes a permanent orbiting bone ward that passively absorbs damage for you — another servant on the field.
Your bound dead feed you power — slaying an enemy returns 15 mana per rank (up to 30). The horde's kills refill your reserves.
Sever the pact that binds your basic thrall — Animate Corpse is REPLACED by Dark Covenant, a heavy shadow nuke. Each Dark Covenant strike stacks Dark Covenant Ascendance on you (+6% damage per stack, up to 3, 20s). Trade the army for personal power.
Dread becomes a summoned incorporeal wraith that haunts the field and periodically fears your enemies.
Essence Siphon becomes a summoned wraith that drains your enemies and channels the stolen life back to you.
Grasp of the Grave becomes a summoned protective revenant that shields and heals you while it endures.
CAPSTONE — tear open the grave and command an army of ghouls that scale with your Intelligence and march until they fall.
Talent points are earned one per level from level 3, for 18 in total. Tiers unlock on points already spent in this specialization.
Signature abilities
| Replaces | Becomes |
|---|---|
| Grave Bolt | Summon Pestling |