Entropy
A plaguelord whose rot travels — seed Festering Plague across the pack, drink mana from its ticks, and when a foe dies the plague leaps onward at triple virulence. Watch the dominoes fall, then detonate a withering soul.
Talents
Your spells gain a 12% chance per rank (up to 36%) on hit to inflict Festering Plague — a stacking INT-scaling shadow rot (up to 4 stacks).
Your rots feed your reserves — each tick of your decay has a 10% chance per rank (up to 30%) to draw mana from the withering foe.
When you kill a foe, Festering Plague erupts to the nearest enemy within 700 range at triple virulence (3 stacks) — packs fall like dominoes.
Necrotic Decay becomes Entropy Cascade — each tick has a 30% chance to spread the rot to a nearby enemy, turning a single dot into a spreading plague across the pack.
Dread becomes Unnerving Terror — a fear that leaves a lingering rot after the target breaks, adding one more disease to the pile.
Essence Siphon becomes Soul Harvest — an AoE drain channel that withers every foe around you, feeding the cascade.
Grasp of the Grave becomes Wretched Pull — a damage-focused grasp that roots its victim for 3 seconds so your rots run their full course.
CAPSTONE — detonate a withering foe's soul: heavy death damage to everything nearby PLUS a burst that detonates the target's Festering Plague (scaling with its stacks), and a virulent Collapsing Decay lingers on the survivors.
Talent points are earned one per level from level 3, for 18 in total. Tiers unlock on points already spent in this specialization.
Signature abilities
| Replaces | Becomes |
|---|---|
| Grave Bolt | Plague Bolt |