Arms
A disciplined two-hander who treats Deep Wounds as a resource — every strike keeps a bleed open, every bleed tick feeds rage and health, and the field is cashed in with a detonator: a crude Rupture from the moment you specialize, a true Execute at level 20, and a sky-wide Crimson Harvest.
Talents
Your relentless assault keeps wounds open — your melee strikes gain an 8% chance per rank (up to 24%) to carve a fresh Deep Wound, building your bleed stack even without a crit.
Your critical strikes carve a Deep Wound — a heavy STR-scaling bleed (stacks up to 3). Your Execute ruptures every Deep Wound and Deep Rend on the target for bonus damage, and casting Crimson Harvest detonates them and resets your Execute.
Your bleeds feed your fury — each tick of a wound you've opened generates rage, scaling with rank.
Your critical strikes against a target bleeding from your Deep Wounds gain a 10% chance per rank (up to 30%) to exploit the opening for a heavy burst of bonus physical damage.
Fighting a foe bleeding from your Deep Wounds sharpens your instincts — your strikes gain a 10% chance per rank (up to 20%) to slip into a Battle Trance, increasing attack speed by 15% for a few seconds.
Execute becomes Death Blow — its cooldown drops to 2s against targets below the kill threshold, so you can rupture their wounds again and again.
Your wounds sustain you — each tick of a bleed you've opened gains a 12% chance per rank (up to 24%) to recover a STR-scaling amount of health.
CAPSTONE — reap the field: a STR-scaled physical harvest strikes all nearby foes, detonates the Deep Wounds on your target, and instantly resets your Execute so you can rupture the rest.
Talent points are earned one per level from level 3, for 18 in total. Tiers unlock on points already spent in this specialization.
Signature abilities
| Replaces | Becomes |
|---|---|
| Strike | Bloodletting Strike |
| Rupture |