Protection
The immovable wall that weaponizes every blow it eats — damage taken becomes Vengeance, rage, and threat, Shield Slam rips aggro off the whole group, and Last Stand refuses to fall while hurling every mitigated blow back as threat.
Talents
When you are struck, you gain a 12% chance per rank (up to 36%) to raise your guard, reducing damage taken by 15% for a few seconds.
Every blow you absorb fuels your wrath — taking damage has a 50% chance to grant a stack of Vengeance (+threat and +damage, stacks up to 5) and to fix the attacker's glare on you. While Last Stand holds, every blow you weather is hurled back as massive threat.
Every blow you weather feeds your fury and fixes the enemy's attention on you — generating rage and threat. Threat grows each rank.
Cleave becomes Thunder Clap — slam the ground, damaging every nearby foe and slowing them by 40% for 3 seconds. The thunder generates high threat on every foe struck.
Your Shield Slam smashes with such fury it rips the enemy's attention straight to you, generating heavy threat. Threat grows each rank.
Your Shield Slam resounds — it now smashes up to 3 additional enemies around your target, snaring every foe struck.
Instigator becomes a targeted taunt, forcing a single enemy to attack you.
Learn Guardian's Bulwark — a long-cooldown defensive that greatly increases your armor for 6 seconds.
CAPSTONE — plant your feet: for 8 seconds your health cannot fall below 20%, your threat is doubled, and every blow you weather while it holds is hurled back as massive threat, dominating your attackers.
Talent points are earned one per level from level 3, for 18 in total. Tiers unlock on points already spent in this specialization.
Signature abilities
| Replaces | Becomes |
|---|---|
| Strike | Shield Slam |
| Instigator | Fortress Stance |