Bard
Wandering minstrels who weave magic through music. Cooldown-based AOE songs buff nearby allies for short windows and stack for burst phases; AoE crowd control and debuffs shape the battlefield. Low personal damage, high party impact.
Strengths and weaknesses
Strengths
- Cooldown AOE song buffs that stack for burst windows
- AoE crowd control (polymorph, slow, silence)
- Group defensive cooldown
- Channel-based heal/damage flexibility
Weaknesses
- Low personal damage
- Song windows on cooldown, not always-on
- Cloth armor only
- No personal mobility cooldowns
Specializations
Abilities by level
| Level | Ability | Cast | Effect |
|---|---|---|---|
| 1 | Instant | Cast your fishing line at a point on the water. | |
| 1 | 1.5 sec cast | A short musical phrase that mends a friendly target's wounds. | |
| 1 | Instant | Channel a sustained piercing note on a foe, striking every 0.75 seconds for 3 seconds. Mana-neutral filler. Interrupted by movement or damage. | |
| 2 | Instant | Play a 15s warding song. You and allies within 200 units gain +8 armor and +5% dodge. | |
| 4 | Instant | Play a 15s quickening song. You and allies within 200 units regenerate mana and energy 15% faster. | |
| 6 | Instant | Hurl a wave of jarring sound. Enemies in a cone deal 15% less damage for 8s. | |
| 8 | 1.5 sec cast | Sing a gentle melody, transforming a foe into a sheep for 8 seconds. Damage breaks the spell. | |
| 10 | Instant | Strike a discordant chord. Enemies in 200 units are slowed by 40% for 6 seconds. | |
| 12 | Instant | An emergency hymn that wraps nearby allies in a protective shroud, reducing damage taken by 20% for 6 seconds. | |
| 14 | Instant | Channel a haunting dirge on a foe, dealing damage every second for 4 seconds. Interrupted by movement or damage. | |
| 14 | Instant | Channel a sustained healing melody on a friendly target, restoring health every second for 4 seconds. Interrupted by movement or damage. | |
| 16 | Instant | A sweeping harmony heals all allies within 250 units and weaves a healing-over-time on each. | |
| 16 | Instant | A sharp, ringing note that pierces a foe. Deals damage and leaves them taking 5% more damage from all sources for 10 seconds. | |
| 18 | Instant | End your performance with a crashing crescendo. Enemies in 180 units are silenced for 3 seconds and knocked back. | |
| 20 | Instant | A rousing capstone hymn that empowers all allies in 250 units, increasing their damage dealt by 15% for 12 seconds. |
Starting equipment
| Item | Details |
|---|---|
| x3 | |
| MainHand | |
| x3 | |
| Chest | |
| x3 |