Holy
A plate battle-medic who heals by fighting — holy strikes splash a heal-over-time onto your most wounded ally and bank Holy Sacred Charge. At full charge the bank becomes Sacred Surge: your next Light's Touch is free, uncooled, and empowered — banked healing you aim and time. Strength feeds the Light so you mend in heavy armor.
Talents
You heal by fighting — your holy strikes on enemies gain a 20% chance per rank (up to 60%) to splash Radiant Mending, a WIS-scaling heal-over-time, onto your most wounded nearby ally.
Each heal you land on an ally has a 40% chance to leave Sacred Mending — a WIS-scaling heal-over-time.
The flame you throw feeds your reserves — your holy strikes on enemies gain a 15% chance per rank (up to 30%) to return mana to you. You sustain by fighting, not by healing.
Sacred Weapon becomes Arcing Light — 30% chance for auto-attacks to chain-heal your nearest ally.
Your holy strikes on enemies gain a 15% chance per rank (up to 30%) to bank an extra Holy Sacred Charge, hastening the Sacred Surge that loads your next Light's Touch.
Consecration becomes Healing Light — heals allies in the zone and leaves a lingering heal-over-time, damage retained.
Judgement becomes Mark of the Inquisitor — deals damage and heals your lowest ally on every hit.
Each heal you land on an ally gains a 12% chance per rank (up to 24%) to wrap them in Light's Aegis — a WIS-scaling absorb shield.
CAPSTONE — become a living conduit of the Light: a radiant wave instantly heals all nearby allies and leaves a heal-over-time, then channel divine judgment for 12s, gaining wisdom to empower every heal you cast.
Talent points are earned one per level from level 3, for 18 in total. Tiers unlock on points already spent in this specialization.
Signature abilities
| Replaces | Becomes |
|---|---|
| Crusader Strike | Purifying Strike |