Rogue
Energy-based duelists who pressure targets with rapid strikes, combo finishers, and tactical control.
Strengths and weaknesses
Strengths
- Burst damage
- Poisons/DoTs
- Evasion
- Combo point finishers
Weaknesses
- Low armor
- Energy limited
- No ranged options
Specializations
Abilities by level
| Level | Ability | Cast | Effect |
|---|---|---|---|
| 1 | Instant | Cast your fishing line at a point on the water. | |
| 1 | Instant | Instant strike that generates 1 combo point. | |
| 2 | Instant | Coats your weapons with a minor poison that adds damage and applies a DoT on auto-attacks. | |
| 3 | Instant | Finisher that consumes all combo points to deal physical damage. | |
| 6 | Instant | Gain a burst of movement speed for a short duration. | |
| 8 | Instant | Throw a vial that creates a toxic cloud, damaging enemies over time. | |
| 10 | Instant | Disappears from combat, dropping all threat. Cannot be used while stunned. | |
| 10 | Instant | Step through the shadows to your target. | |
| 12 | Instant | Disarm the target, preventing melee and ranged attacks for 5 seconds. | |
| 14 | Instant | Finisher that stuns the target. Duration scales with combo points consumed. | |
| 16 | Instant | Passive. Melee attacks apply a stacking poison. | |
| 18 | Instant | Finisher that strikes all nearby enemies. | |
| 20 | Instant | Increases dodge chance by 50% for 10 seconds. |
Starting equipment
| Item | Details |
|---|---|
| x3 | |
| x2 | |
| Chest | |
| MainHand | |
| OffHand |