Tidecaller
An ancestral healer who seeds Riptide across the party, then spends it — a big Healing Surge on a Riptide'd ally lands amplified, and one Chain Heal carries the tide to everyone. Mind of the Ancestors lets Intelligence flow into spirit, so a damage-statted shaman can still mend the whole group.
Talents
The tide answers its caller — each tick of your Riptide gains a 15% chance per rank (up to 45%) to wash back and mend you as well, for a Wisdom-scaling amount.
Your heals seed the tide — landing a heal on an ally has a 30% chance to leave a Riptide on them, feeding your Healing Surge and Chain Heal engine.
Spending the tide returns it — consuming a Riptide with your Healing Surge gains a 50% chance per rank (rank 2: always) to return 12 mana to you.
Chain Lightning becomes Healing Chain — bounces a heal to 4 friendlies with Wisdom scaling, spreading your Riptide to each ally it mends.
Healing an ally who carries your Riptide gains a 12% chance per rank (up to 24%) to wrap them in an Earthen Ward — a Wisdom-scaling absorb shield.
Gain Healing Rain — call down a soothing nature heal-over-time on an ally over 8s with Wisdom scaling. You keep your Lightning Bolt.
Grounding Totem becomes Warding Totem — doubled absorb (20/tick) and +8 armor to allies in range.
The tide sustains your totems — your Grounding Totem's cooldown is reduced by 8 seconds.
CAPSTONE — call up a rising tide of ancestral spirits at the target location, healing all allies within it over time and applying a lingering heal-over-time.
Talent points are earned one per level from level 3, for 18 in total. Tiers unlock on points already spent in this specialization.
Signature abilities
| Replaces | Becomes |
|---|---|
| Riptide |