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Shaman

Storm-touched battlemages who weave lightning, fire, and earth into melee combat while dropping persistent totems to control the battlefield.

Strengths and weaknesses

Strengths

  • Elemental melee damage
  • Totem utility
  • Chain lightning AoE
  • Group buffs

Weaknesses

  • Mail armor only
  • Mana dependent
  • Limited hard CC
  • One totem limit

Specializations

Abilities by level

LevelAbilityCastEffect
1Cast LineInstantCast your fishing line at a point on the water.
1Lightning Bolt1.5 sec castHurls a bolt of lightning at the target, dealing nature damage.
1StormstrikeInstantA devastating melee attack infused with storm energy, dealing physical and nature damage.
2Elemental WeaponInstantImbues your weapon with storm energy, adding nature damage to each melee attack.
4Flame ShockInstantInstantly shocks the target with fire, dealing damage and applying a burning effect over time.
6Chain Lightning0.8 sec castUnleashes a bolt of lightning that jumps between nearby enemies, dealing reduced damage to each subsequent target.
7Grounding TotemInstantPlaces a totem at the target location that pulses protective energy, shielding nearby allies from damage.
8Spirit WalkInstantDash forward in a burst of spectral energy, leaving a trail of nature energy behind.
10Healing Surge1.2 sec castChannels a surge of restorative energy into an ally, healing them for a significant amount.
12Searing TotemInstantPlaces a totem of fire at the target location that periodically blasts nearby enemies with fire damage.
14Windwall TotemInstantPlaces a totem of swirling wind that deflects enemy projectiles passing through its radius.
16Earth ShockInstantStrikes the target with the force of the earth, interrupting spellcasting and slowing their movement.
20AscendanceInstantTransform into an elemental ascendant, empowering all nature and fire abilities with increased spell power.

Starting equipment